prepare for RED glory !@!!!!!
This is where the awesomeness starts. Red Faction: Guerrilla is an open world game. The colonies are large and expansive and divided into six sectors. At the game start all sectors are 100% in EDF control. The goal is to liberate the colony, one sector at a time. Each sector has a number of objectives you need to accomplish ranging from Red Faction missions to simple sabotage to serious demolitions and assault. Often the best place to start is by taking out EDF propaganda; posters, billboards, and news kiosks. Next up are EDF property and each site is dynamic. Take out a barracks and the number of soldiers decreases, an armory and the quality of their weaponry reduces. Take out comm towers and their response time slows noticably. Periodically a call will go out to aid in the defense of a mining settlement under EDF assault. It's totally up to you to go and help or not. As you complete actions EDF control begins to slip and Popular Support begins to rise. As it rises some miners will join in the fight if they see you engaged with the EDF. This increases until it finally reaches mob proportions and the EDF is forced to pull out of the sector but beware; kill civilians or allow the civilians to be killed by the EDF and popular support will drop dramatically.
Equipment and upgrades are bought with salvage points gained from salvage collected from destroyed buildings and vehicles, from actually mining minerals found scattered about, and from completing missions. Equipment ranges from the trusty sledgehammer through conventional firearms and sticky charges to Arc Welders and powerful rocket launchers. Explosions are INCREDIBLE. The buildings are REAL, right down to the rebar and structural supports. Compromise the structural integrity and the building will eventually come down, never in the same way twice. Sometimes a damaged building will linger only to collapse when you least suspect