Pushmo is one of those few games that comes along that is both incredibly simple and incredibly addictive.
GAMEPLAY - The gameplay consists of pushing and pulling blocks. That's about it. What gives this game depth, however, is knowing when to do this. Later on there are a few new methods of getting around the structures you try and surmount, but for the most part, it's all about pushing and pulling blocks to get to the top of objects. It may not sound like much, but once you give the game a try you'll know why it works so well. - 8.5/10
STORY - There isn't much of a story here. Basically you are just trying to rescue all of the little kids that are trapped inside the puzzles you interact with. - N/A
GRAPHICS - The graphics are fine for what this game is. The 3D effects can help with knowing how far blocks have been pushed or pulled. Overall this is pretty average. - 7.5/10
SOUND - There really isn't much to mention here. Typical music with the occasional "hrm"s and "hmm"s from characters who are speaking. - 6/10
LENGTH/REPLAY VALUE - The length here is decent, but what keeps you coming back to this game is the editor. You can download custom puzzles from other users, or make your own. The possibilities are endless. Other than the fact that there is a sequel out for this game, this game has nearly unlimited replay value. - 9/10
BOTTOM LINE - While this is basically just another puzzle game, its simplistic structure really helps draw you in and keep you hooked as you learn new concepts along the way. It reminds me a lot of Catherine for the 360/PS3, without the story and tension that are evident with it. The main difference is that instead of going up, up, up with Catherine, you are usually going up, down, up, down, up with Pushmo. It's much more of a pure puzzle game, and the editor makes the price tag worth it. So if you want a game you can play on the go that always seems to call you back, Pushmo is a great choice. - 8/10