@xantufrog: excuse me for asking you to defend your argument. This used to be a debate forum.
wolverine4262's forum posts
@xantufrog: so what exactly was sony stepping outside the box with on the ps3 other than its piss poor design?
@xantufrog: unique hardware configuration is not a pro by any means so I dunno why that's a stipulation for you. But the 360 was unique in its triple core multithreaded processor and unified shader architecture.
Again though there a plenty of features that the 360 not only did first but also did best and a handful the competition never saw for the whole of the generation.
The blade ui design was risky as all hell and it paid off in spades and set the course for how console users interact with their systems to this day.
That's what I am not getting this time- no 'one more turn.' I admit I didn't put any time into it, so I'll maybe go back to it tonight and see if I like it better once I invest some meaningful hours into it, but as someone who ranks Civ 5 as a top 5 of all time game, I was actually disappointed upfront with 6.
Ive heard that from others in steam reviews. You gotta remember that civ 5 was in many ways a huge disappointment when it came out too compared to civ 4 complete, which many still consider the best. Personally, I love the non stackable units in civ 5.
Things like consumable workers and city districts interest me, but we may need to wait for civ 6 complete before we get the best experience again.
Ive put countless hours into civ 3, 4, and 5. Do not own 6 yet. Have heard mixed things. But I dont think I could ever find it boring. The "just one more turn" bug will always be in me.
I love how you describe the game as if its got some kind of set game length. The number of hours youve put in should be irrelevant. Its not like its story driven... Ive put over 20 hours into a single instance of the game regularly. if its not grabbing you at hour 1, what exactly is going to be different about hour 11?
I really don't see what elevated the 360 above the PS3 in terms of your definition of "interesting and exciting". Big leap over previous gen, but not over the competition in "design risks". It did online better, but lacked other features and took a safer angle on hardware. IMO the OG X1 took more of a hard stance on "exciting" - but then it wound up getting whittled down and down into a X361.
Maybe you werent there out of the gate on Nov 22 2005, but the 360 had a ton of features at launch not yet seen in a gaming console due to its robust os, ui, and online features. Many features baked in from day one would never even end up on the ps3.
Im not happy, Phil.
Poor guy. It was his dream game. Hope he retains IP ownership.