widdowson91's forum posts

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widdowson91

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#1  Edited By widdowson91
Member since 2008 • 1249 Posts

@charizard1605 said:

McShea is one of the best, most consistent reviewers around; he has balls to use the full 10 point scale, and defined preferences. I would rather every reviewer actually review games like McShea does.

McShea and van Ord are my favourite reviewers on ANY gaming website.

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widdowson91

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#2 widdowson91
Member since 2008 • 1249 Posts

Super Mario 3D World, The Legend of Zelda: A Link Between Worlds and Tearaway are, by far, my stand-out choices.

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widdowson91

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#3 widdowson91
Member since 2008 • 1249 Posts

@mems_1224 said:

lulz @ pretending countries outside of the US matter for anything.

Yeah, Microsoft seem more content with just trying to dominate the American market and nothing else.

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widdowson91

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#4 widdowson91
Member since 2008 • 1249 Posts

@Bigboi500 said:

For Micro$oft, only 'murca and the shitty UK markets matter.

Weren't the USA and Britain the only two nations in which the 360 outsold the PS3? I may be wrong, but I'm sure I read that at some point on another gaming website. I know the 360 definitely outsold the PS3 in Britain, it even outsold the Wii here. That is pretty insane.

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widdowson91

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#5  Edited By widdowson91
Member since 2008 • 1249 Posts

I think a plot depends on which type of games you play. Do the Civilization, Sims or Mario games need to tell compelling stories? No, not at all. But a good story does help compliment some games, something like Final Fantasy VI springs to mind in this respect. But sometimes I feel devs focus too much on telling the plot. The Last of Us was so heavily story driven that I feel Naughty Dog dropped the ball in several key game play areas as a result.

So plot isn't overrated, it just depends on the type of game and nothing else.

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widdowson91

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#6 widdowson91
Member since 2008 • 1249 Posts

In Great Britain in the 80's a Mars Bar cost about 20p, now they are over 50p. In Great Britain in the late 80's NES games cost about £50, now an Xbox 360 or PS3 game brand new is about £45. Over the years the cost in buying has consistently increased in Britain. but video games aren't more expensive now than they used to be. Sure, they cost a lot, but they could be a lot more expensive too, when you consider how inflation has raised prices of everything else. I'm sure the same could be said about the price of video games in North America also.

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widdowson91

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#7 widdowson91
Member since 2008 • 1249 Posts

@silversix_ said:

@darkangel115 said:

@silversix_ said:

Since when you spoke french? Anyways lol at #4. Free online when its actually an outdated abomination more poorly presented than Xbox Live in 04 was for Halo 2. Its free because its shit.

The irony is that PSN was free crap last gen, but it didn't seem to bother you little cow/supposed hermit as well. I stopped paying for PSN + after the hack, and never looked back. I also stopped playing games online on my PS3 because PSN was so piss poor last gen. I haven't tried it really on PS4 yet outside of 10 mins of free KZ multiplayer which was a terrible laggy mess, but I'm thinking it aint much better

it wasn't "crap", it was 'crappier'... big difference.

No, it was pretty much just crap. I played more games online on my PS3 than my 360, purely because I had a free option, but it was terrible a lot of the time. I constantly lost connection, and it wasn't because of my internet. I haven't played a PS3 online in years, and I've heard it got a LOT better. But that doesn't change the fact that it was terrible at first.

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widdowson91

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#8  Edited By widdowson91
Member since 2008 • 1249 Posts

@Bigboi500 said:

Just picked up a pro controller and wow is it nice. Light as a feather and feels great in your hands. Took forever to charge up, but the box says one charge will last around 80 hours. The charge cable is a good length, unlike Sony's little cable.

I'd be lying if I said I've used my Pro Controller a lot, but I got the Wii U day one on its European release and I charged my Pro Controller the day I got it. It battery still hasn't died.

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#9 widdowson91
Member since 2008 • 1249 Posts

My problem with the recent Zelda games isn't their linearity. Both A Link to the Past and Ocarina of Time, the two best games in the series in my opinion, were rather linear if you only followed the main quest. But the joy of those games was that they had a lot of extra things to do, so you could take a break and explore the world as you saw fit for the majority of the time, essentially giving players more freedom then they originally thought they had. Linearity isn't a problem if there is enough outside the main quest to keep players occupied. The problem with Twilight Princess wasn't that it was linear, it was that there wasn't much to do to outside the main quest to complement it. The problem with Skyward Sword wasn't its linearity, it was the fact that the game treated everyone who played it as if it was the first bloody video game they had ever played. For a Zelda veteran like myself it was borderline insulting at times.

That said, A Link Between Worlds did feel like a breath of fresh air for the series. It was pretty much the perfect balance between the freedom of The Legend of Zelda for the NES and the structured game play of A Link to the Past and Ocarina of Time. It also had some fantastic puzzles, most of which weren't just copies and pastes from past Zelda games. I hope A Link Between Worlds serves as the main source of inspiration for Zelda U.

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widdowson91

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#10  Edited By widdowson91
Member since 2008 • 1249 Posts

@Shinobishyguy said:

@Bigboi500: assuming it started development after skyward sword that would be around 3 years of dev time. For a zelda that isn't very long

To be fair, only two Zelda games have had a development cycle longer than 3 years. Twilight Princess (four years) and Skyward Sword (just shy of 5 years). Ocarina was in development for 3 years, and that is the longest after those two. Majora's Mask was out within 18 months of Ocarina of Time. A Link Between Worlds was in development for little more than a year.