@Badgamewontsell Oh, don't mistake me, I understand that. But what that did well as a proof-of-concept was that it showed that at the right price with good content and a self-contained story, your "pilot" can be very successful. DR2 had all the right pieces, and if the past instalment didn't exist, and this was the first we saw of the game, I think it still would have been a huge success.
@JBStone1981 That doesn't necesserally have to be the case. I don't think too many people had problems with Dead Rising 2: Case Zero. If it's cheap and has a good amount of content, it could be a great way to experience games that might have never seen the light of day otherwise.
And I think publishers (the smart ones anyway) would want to release it on the cheap to get more feedback about the game and give it a better chance of success as a full product. Then, again, other's could be released in the way you mention with the hopes of "killing" the concept, like how some TV shows are.
He actually doesn't mean a demo at all. Demos are made for games that are going to come out. This will essentially be creating a smaller "opening" to the game that someone could buy on the cheap and doesn't require too many resources. Then, a company would be able to gauge consumers' reactions to that and develop or not develop the game based on that.
As anything, it sounds like it has its ups and downs. But I think it could be an interesting way to start off on creating new IPs and could lower the fear of releasing a dud on such a high budget.
I hope it's not just talk; I would be very interested in seeing this come to light.
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