@Lamesy: Yeah, so this is a good thing to clarify (I work with the dev team on marketing stuff)... the quest system is one area that isn't really procedurally generated. The levels and such are (at least in the Custom Scenarios mode), but the quests are all handcrafted by the developers. The AI system then chooses which quests to throw at you, based on what's happening/happened in your game. So you're kinda getting the best of both worlds: procedurally generated levels make for variety/replayability, but the quests you get have been developed from start to finish.
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