@Warlord_Irochi: Even if that were all true you are still missing a couple of important reasons why Nintendo would make these changes. First the game will have to be rated and in the west using the magical variant of rohypnol on a non-consenting character could well push it in to the adult rated territory. Secondly the inclusion of that scene would likely lead to sensationalist reports in the local tabloids leading to a muddying of Nintendo's name as a family friendly company.
@Delston: Guessing you haven't read many of the comments sections for this type of article, it is always filled with people who defend and outright deny the developers are screwing you over. It is especially bad if it is a much loved franchise or an exclusive. Even the comment a few posts above this one calls people children for not being happy with what is going on with games like this. I'm guessing most people are rational, but a vocal minority will make a multitude of excuses as to why this is ok and nothing has been cut.
@olddadgamer: Of course numbers matter to share holders (and potential investors). If you sell a million consoles at a loss it is far better than selling a thousand at a profit given that each software sale and online subscription nets you far more money in the long run than the initial loss costs you. Who would you pick as an investor based on those two scenarios, the one who made a loss but is in a position to make a killing in the next quarter, or the one who made a profit, but won't really return a bigger profit in the next quarter?
@fedor: I wish I knew where people got their figures from, best I can find is after a year and a half of sales Microsoft lowered their prediction to 12 million units for the X360 in that time period (and I don't know if that is sold through or not). I can't find any hard figures given for the console's sales and most reports I remember were just Microsoft telling us it had outsold the PS3 in the USA. As far as I can see Microsoft are just doing now what they did then, reporting when and where they did best without giving us any real concrete information.
I think what might have worked for Sony from a PR standpoint would have been to allow PS2 discs to work, but only be emulated in their original form. Then charge for the upscaling and trophy support for those who want it. People seem crazy about trophies anyway so I doubt it would have lost them much, if any, revenue.
@wookiegr: Well done, it seems you have confused enough people with this post now who are not familiar with the sweet smell of sarcasm to win your cookie :)
@Alurit: Not going to reply to everyone, but there is a bit of misunderstanding to my original comment. I think people have got the wrong end of the stick here, I know you get other stuff from a subscription (although, on PC at least, most of that stuff has either been given away free or was part of a humble bundle), but if you don't want that stuff then the only way to play this demo is to pay for it. It is being put forward as a feature of a subscription service and is therefore monetising a demo of a game. As for betas, they shouldn't be classed a demo given that they are supposed to iron out things wrong with a game, although I'd agree the term has been bastardised in recent years.
timmerous' comments