thetrellan's forum posts
1) The nuke would've wiped out EVERYTHING, including him, if it detonated above land. Also alex doesnt want to wipe out the population in P2, he wants to make an army of evolved, cant do that if theyre all dead. 2) In P1 he thought he was alex mercer. He comes to find out that alex mercer died, and the virus just copied the freshly dead alex mercer, so when the virus "woke up" it believed it was alex. After finding this out towards the end of P1, along with how powerful he had become, its easy to see why he did a 180. (Although i really dont like it, since he went from being a complex character to the same old run of the mill "I want to take over the world" kind of villain. Yuk.) 3) the nuke detonation caused that from P1 4) that bloody mess wasnt from what alex beat up, that was alex splattered all over the place from the detonation of the nuke, and it grabbed a crow to regenerate.Spastic_NutcaseJust a few things to say. First, what nuclear detonation? The one he PREVENTED? It goes off time and again, it's so hard to beat, but after finally getting past that part, it never happened. I've played over and over I don't know how many times, but only watched the cut scenes once, so I'm sure I'm missing something.
Second, that bit about Mercer being copied by the virus makes no sense. If that were the case, wouldn't he have been controlled by the hive mind like Elizabeth Greene was? It sounds to me like that's what the virus WANTED him to believe. That moment where he says the knowledge felt liberating gave me just a little chill.
Third, if Mercer pulp could reconstitute Alex, isn't it possible that now there could be many reconstituted Mercers out there? This thing Heller defeated might just be a bad copy.
Or cool down hiding spots. EA was premature in cutting Blackbox loose, IMO. There were many things they could have tried, but letting go the guys who had worked so hard to refine the game physics to a thing of beauty was horribly short sighted.Yep, no more pursuit breakers :(
gunslinger024
Things I don't like about this game:
Visibility sucks, especially in the offroad events. I know it's only realism, but in real life the field of view is better. Enhancing difficulty by making it impossible to see where you're going is IMO lazy planning.
I don't mind having to discover each car, but I wish the difficulty was tiered overall and not specific to the vehicle. I know this way every car gets more use, but the learning curve is all over the place.
And is it really necessary that each and every race be a hot pursuit? Can I at least have a few races where the outcome is determined by skill and not luck??
Of course I miss the story element, but I see the logic for not including it. Once the story concludes, the game feels like a ghost town for me, so I stop playing. Still, I miss that Cross jerk, and those punks who need to be put in their places.
Finally, I frakking HATE the crashcam. It's like encountering a loading screen every few seconds for NO...DAMN...REASON! At least Blackbox knew enough to give you the option of turning it off. In Burnout, these screens had a purpose: to show a successful takedown. Here it's an unwanted interruption, especially when you can see the collision shouldn't be so major. Also, it makes me feel like I'm losing ground in a way that I have no control over.
That said, this game is a vast improvement over Hot Pursuit, and if I can't have my open-world NFS fix the way it used to be, this at least is an entertaining good time. All things considered, I'm pretty happy with it.
Looking around, I can find the sum total of EP you need to fully upgrade, but what I want to know is how much EP you need to evolve to each next level. Seems to be at least 100,000 per level but does anyone know the specifics here?
I'm sorry to tell you folks, but I just came back from comparing both games for jumping ability, and Mercer outclasses Heller by at least 2 floors. Heller can clear 6 floors with full upgrades, and Mercer clears 8, coming up level with the 9th floor. Heller's wall jump looks better, not higher but a better simulation, but I have yet to find a way to gauge it. Probably about the same, I'd guess. The camera is focused closer to Heller than Mercer, making Heller's world a little larger than Mercer's, but it's strictly a POV thing.
I haven't checked apparent running speed yet, but clearly Mercer's air dash is also superior, which is most likely the reason for Heller's extra dash. Heller seems able to go farther, but again I believe it's just point of view coupled with subtle animation touches: the sound of him gliding, the wispy trail of energy that changes angles as he rises and falls, that sort of thing.
So for those of you who laughed at those who didn't like Heller's jump, be ashamed that you didn't check these features out before mouthing off.
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