Stelios' comments

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Stelios

@tingtong: Whatever they have up their sleeve, it is not some major hardware upgrade. 4k docked is simply impossible given the current tech in mobile chipsets. It doesn't exist. They would have to completely redesign the console. Perhaps they will have 4k output in their next generation console.

HDR/OLED and a 1080p screen is not out of the question, but I believe Nintendo is looking to have competitive prices, when such upgrades would make the console significantly more expensive. Also, a 1080p screen doesn't mean much if their hardware won't allow games to render natively at this resolution in handheld. Right now we're seeing sub HD resolutions in handheld, so a jump to native 1080p would require a major hardware refresh that can possibly put the console outside of reasonable price ranges.

I frankly believe Nintendo should focus on streaming services, release a 1080p Switch and allow services like Stadia and X cloud on the platform. It has potential to become an excellent streaming device, complimented by Nintendo's stellar first party output.

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Stelios

@tingtong: I'll be serious now. Don't expect a 4k handheld device anytime soon. The technology is not here yet and we have a long way till we get there.

In case of an "enhanced" Switch though, an optimistic outlook would be performance close to base Xbox One or even PS4, if we want to be extreme, in docked mode. Whatever the case, Nintendo does not focus on power but rather creativity, so don't make high hopes for a direct competitor to upcoming consoles from Sony and Microsoft. They sell portability and their excellent first party line up, not 4k and Cyberpunk at max settings.

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Stelios

@jinzo9988: Son, this game doesn't run 1080p/60 on the base PS4 either, a significantly more powerful console AND the primary console of the game's development.

Also, it runs on UE4, which is not Switch friendly, especially if the given game hasn't been made from the ground up with the Switch in mind.

All in all, even after the patches, don't expect 1080p/60 or even a visual upgrade. Logic dictates that they'll focus on stabilizing performance at 30 fps, remedy the crashes and reduce the input lag.

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Stelios

@tingtong: 4k Switch? Are you insane?

The Switch Pro will be 16k / 244fps....ON HANDHELD! There are no televisions high end enough to support it in docked mode!

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Stelios

@pcgamer2019: I heard the opposite. Phil Spencer actually wants to release Halo Infinite and subsequent Microsoft exclusives also to the PlayStation platform, so they can enlarge their ecosystem and move from being a hardware producer to third party publisher and service provider.

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Stelios

@pcgamer2019: You're like the amalgamation of all fanboys to ever exist into one being.

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Stelios

@lonesamurai00: You can? Is it Turing architecture? I've got no clue about Nvidia's lowest end gpus. I think the rumored "super" refreshes, if they turn out to be true, will offer a better proposition for the low budget gamer, especially the 2060 super.

In any case, an one x can play the Witcher 3 just fine. If you plan to jump from that to PC for better results, I hardly doubt a 1660 ti will be worth the transition. These cards apply more to the crowd that want to build a low end, low cost PC so they can experience PC exclusives at moderate settings. They're hardly competitive to consoles.

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Stelios

@lonesamurai00: Glad to know that my cocky first reply didn't cause problems

I haven't tried playing the Witcher 3 on consoles, but it can't be that bad now, at least on the enhanced versions. I mean, a 1660 would probably do even worse. Also, it's better to play it even on a base console, than not at all. Again, specifically with this game, low tier gpus won't get you anywhere if the goal is to see those huge improvements over consoles. Nor is the modding community anything special in this game, from what I've seen.

Concerning Switch specifically, I agree that the sacrifices are huge, to the point that the game lost all of it's visual identity; considering the gameplay is not very strong in this one, its strongest suit was always the immersive world, which is presented with some merit on the other consoles, to various degrees. But it is only the Switch, where I beleive they did a mistake to port it, because at this point the game is stripped of its more appealing features. It's also not a good game on the go, because it commands significant amount of your time and is not suited for 30 min gameplay sessions. I could only see someone benefitting from mobile play if they're in an 8 hour flight or something.