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sircyrus

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#1 sircyrus
Member since 2003 • 6358 Posts
Excluding Commodore 64 games, I think Flight Simulator 4.0 is probably the earliest I own (late 80's).
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sircyrus

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#2 sircyrus
Member since 2003 • 6358 Posts

I played for a month when it first came out and I grew more and more to hate it's miserable existance. idk it may be better now, but considering how much I hate SOE, I'm not so willing to give it another shot just yet.Vaasman
I played it as release as well. It is a drastically different game now.

Leveling is far easier, you can easily go 1-20 in a single day now in Timorous Deep. Tradeskills are easier now too, as you don't have to create all the sub-items which fill up your bank. You create the final item. There's tons of new quests added, deities (which reward you with miracles/blessings - powerful skills/abilities), an AA system for further character customization and skill enhancement, tons of new mounts, zones, monsters, etc etc.

The game has gotten very good as it's aged, which is surprising because usually MMO's work in the reverse. It's unfortunate that there isn't more advertising going on because how the game stands now, it really is capable of competing with WoW. At least as far as PvE is concerned.

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#3 sircyrus
Member since 2003 • 6358 Posts

ToonTown. It's argueably the greatest game I have ever played. The commercials aren't a good representation of the game. I've been playing since December 23, 2003, on and off, and still love it.DeathScape666
Seriously?

What do you do in it? What makes it so good?

I've been keeping an eye on Free Realms to play with my nephew once it's out, I'd never heard a whole lot about ToonTown.

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#4 sircyrus
Member since 2003 • 6358 Posts

Anyone out there who is tired of WoW but needs their MMO fix, you should consider giving Everquest 2 a shot. You'll be hardpressed to find anyone who dislikes SOE as much as I do, but I recently returned to EQ2 after a few years of absence and I have to say they've improved the game a lot.

Though the game's PvP still isn't it's strong point (arena is rarely ever used, and the PvP servers can be gankfests if you don't run with a group), the PvE side is fantastic. If that is at all your cup of tea you should give the game a try.

If you are interested in it, just send me off a PM and I'll shoot you one of my trial keys that gives you an unrestricted trial, unlike the regular one which prevents you from doing /tells and the like.

For anyone who has recently returned to EQ2, what are your opinions on the state of the game?

Or, for anyone who has recently found a different alternative to WoW, which MMO was it that manage to steal you away?

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#5 sircyrus
Member since 2003 • 6358 Posts

It's a joke compared with Fallout 1 and 2, but it's much better than Oblivion.hedgehogenstein
That's pretty much my opinion on it too.

The majority of the time, the dialogue comes across as trying to be funny but ends up being lame. A lot of the voice acting fails to deliver as well.

The game space is big, but far too underpopulated. You can run for 5 minutes, and in that time only run into a single bloatfly. It really discourages exploration because most of the time you're just running around in a desert following arrows on your compass. It looks like a post-apocalyptic wasteland, but it feels more like you're the last living being left alive, rather than a struggling human in a changed world.

Enemies lack personality. FO1/2, a lot of the time you knew your enemy. You could talk to them, interact with them in some way. FO3 though, enemies are mindless animals who have a singleminded focus - killing you. This goes for humans and "monsters". You'll never have a raider demand you pay for safe passage, for example. They'll just start attacking as soon as they see you, and wont stop until one of you is dead.

Too much filler. Raiders are generic human enemies with no personality whatsoever. They're filler mobs with the sole purpose of giving you something to shoot. Then there's repeatable filler quests in various areas - collect certain items and keep bringing them back. The world sprawls forward infront of you, but compared to it's overall size, very little of it has anything of note.

The game feels very close to Oblivion, except improved... but overall it still feels like Oblivion with guns. I kept my expectations low and was expecting this, but it's a shame my expectations weren't proved wrong. This is what happens when you transform games into multiplatform and attempt to appeal to every type of gamer. You end up with a mediocre product that everyone can play, but it will only impress relatively new gamers.

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#6 sircyrus
Member since 2003 • 6358 Posts
Very interesting results so far. I wonder how much of it has been caused by overhype and letdown, and how much of it has been caused by people truly disliking the game.
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#7 sircyrus
Member since 2003 • 6358 Posts

Piracy is not stealing. It is copyright infringement.PunishedOne
It is electronic copyright infringement. Another word used to describe the act is electronic theft.

You can try to split hairs or attempt to make it justified all you want, but pirating is stealing.

When you pirate you are illegally acquiring a game which cost a developer large sums of money to create. By using the game without paying for it, you are withholding the revenue that the developer would have had if you were legally using the program.

Someone else mentioned that not everyone who pirates would have purchased the game, so it's not all lost revenue. It is irrelevant if you wouldn't have purchased it if the option to pirate had not been there. You are using it, and therefore you're stealing the product they are selling. You are getting something for free that you were not meant to.

To put that arguement into perspective, if I shoplift a package of gum from 7/11 and chew it, does it make it any less illegal or wrong if I wouldn't have bought the gum had I not been able to steal it? Of course not. That I wouldn't have bought it doesn't change the fact that I have still stolen it.

And before anyone claims you're not costing the developers anything since you're not stealing CD's or whatnot, the major costs of game development do not come about in distribution. They come about during development. That is the cost they would be recouping if you did not having the option to steal the game.

I've seen people attempt to justify pirating for a variety of reasons in the past, and it never ceases to amaze me that people defending pirating truly believe that they're in the right.

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#8 sircyrus
Member since 2003 • 6358 Posts

As far as I know the only difference between the two is that the N/A version has censored the nudity.

Apparently chopping off heads and stabbing people through the gut is alright, but not the same kind of images we all saw in biology class. I wonder if the people who made that decision shut their eyes in the shower.

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#9 sircyrus
Member since 2003 • 6358 Posts

Lemme guess, you also support the Patriot Act and DRM, because everyone is guilty until proven innocent... right? PunishedOne
Uhh... anyone who steals a product is guilty.

And I'm not American, so I don't care about the Patriot Act.

As for DRM, that's been around in business software long before games were using it. If it actually helped prevent piracy on the large scale I would support it, but it doesn't. It just prevents little Jimmy from giving Billy his CD so he can install it too. That kind of piracy is small-time compared to what is actually harming the industry.

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#10 sircyrus
Member since 2003 • 6358 Posts

ummm.....I didn't buy it?ForsbergFan21
http://ak.imgag.com/imgag/product/180278/3025274d.gif

If I've guessed one year too far ahead let me know.