Crunch in the video game industry is NOT an unsolvable problem. We are now in the 5th decade of wide spread commercial video game development. There is this absurd goldrush, early years "crunch culture" mentality, still instilled in most gamedev workplaces, long after the "EA spouses" cried 'foul'. There ARE a few, good studios out there, which can pride themselves on being A) against crunch and B) maternity-leave friendly - for many years now. There need to be more. You can be 'passioned' about your work and STILL go home at night, to see your family and play with your kids. Michelangelo and Da Vinci did. Rembrandt had his own shop (with employees!) too. Why are game developers held hostage? Because the companies can exploit them. Do not let them?!