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sethfrost

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Crunch in the video game industry is NOT an unsolvable problem. We are now in the 5th decade of wide spread commercial video game development. There is this absurd goldrush, early years "crunch culture" mentality, still instilled in most gamedev workplaces, long after the "EA spouses" cried 'foul'.

There ARE a few, good studios out there, which can pride themselves on being A) against crunch and B) maternity-leave friendly - for many years now. There need to be more.

You can be 'passioned' about your work and STILL go home at night, to see your family and play with your kids. Michelangelo and Da Vinci did. Rembrandt had his own shop (with employees!) too. Why are game developers held hostage? Because the companies can exploit them. Do not let them?!

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sethfrost

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The beauty for me - as a PC-centric player - is the diversity of games on the PC platform. From mobile to console games - everything finds its way unto the PC? And then there are the PC-only games - from game jams, to experimental to obscure niche titles, which never make it into any 'video game database'.

I am surprised every year by something new, something small or grand and unexpected. With old age, I started judging games not by "good" or "bad", but rather by "interesting" or "less interesting" moments within. As we all know, even 'bad' games can have 'interesting' moments and overall 'great games' can have their ... weak spots? The 'bigger' the game, the wider audiences it has to serve simultaneously?

As a wise man once said "not every game can be for everyone, Garnett" (Lee) - Yes, I am quoting Shane Bettenhausen, circa 2009.

My personal "Top 5" looks completely different ... and that's okay. That is what makes it a great platform. :)

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sethfrost

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I am still in the very early stage of this game. It is captivating in a surprising way. The first game with "player with dog" that I find engaging, due to the dog mechanics and interactions.

Also, the visual tricks (Chromatic Aberration etc.) and the wood itself looks very convincing. Not your vanilla foliage assets dump. From your first steps you are immersed and busy in trying to find clues and interacting with you dog.

Early on, you learn, the character you play has his issues. It is something you want to explore and feels convincing in the execution. Narrative elements done right.

I can see how this game may fall apart later on. But I still enjoy the part that works. It is the kind of cinematic, interactive story-telling, where you are in control. A 'movie'-ish game, or a game-ish movie.

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sethfrost

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… more time to play Petz: Horsez 2 on UPlay+

I still am scratching my head how Ubisoft wants to sell ANY new game, if they are immediately available on UPlay+? You play all their games for a month and then just cancel the sub for 6 months or a year, before new games are available?

Probably, the vast amount of players is nothing like me. They like to buy 'a game' and stick to it, until it is emptied out and the smell is gone, like an old bottle of Jack Daniels?

Making all DLC also available on UPlay+ beats the purpose of using the base game as a (free) marketing tool to sell DLC to players?

If anyone has any idea on how these Ubi-nomics work, please do contact me. I am eager to learn a new economic theory.

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sethfrost

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@PrpleTrtleBuBum: Indeed! I also feel like I am missing out on some quality game/gameplay. These devs certainly do make their games with passion.

It is just me, who sees the world grounded in reality ... and then something mystical, magical, X-Files-ey has to happen. I can suddenly shoot lasers with my hands kind of amazing, yet "force-grip" in Jedi Knight never bothered me.


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sethfrost

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sethfrost

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Remedy games lose me at the 'supernatural'. Just not my personal taste. It is, as if they are re-doing their same concept again & again, like similar game studios - remaking the same game for decades.

I am also of the few who thought Alan Wake's story was cheesy and badly written ... if people praising it would have ever read a book past Stephen King or Harry Potter.


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sethfrost

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E3 Press Conferences used to be for press (Time magazine etc) and Walmart retailers - not screeming junkies. But then Microsoft invented the 'fake crowd' cheering (employees + selected 'fans') ... and E3 conferences went to s**t for the viewing public. This guy should have been escorted out 30 minutes ago ... not 'rewarded'. Bad parenting.

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sethfrost

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... welcome to triple-A publishing, video gamers. The EA/DICE Kraken strikes again, sucking in Respawn and chewing them out. I still think, it is nice to see a competent looking game, which whispers "Jedi Knight 3" into my ear. I'll pay for that.