seanwil545's comments

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seanwil545

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seanwil545

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"Wilson said this kind of turnover is only natural in a creative field like game development."

I've seen it first hand...turnover is contagious once it gains momentum.

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seanwil545

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Edited By seanwil545

@shadowwarrior4:

It's a Bad Practice to kill servers leaving a game...any game unplayable...period

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Edited By seanwil545

@zerojuice:

Sure...until some kills the servers to a game you like.


I don't own BB BTW.

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Edited By seanwil545

All Online Only games with no P2P, Offline Mode or Player Hosted Servers (Server Browsers) will share this fate.

If I must buy an Online Only title, then I buy it dirt cheap with the knowledge it is a disposable game. People don't seem to mind these long-term rentals, so the implementation of P2P or Offline Mode will continue to be scarce.

I don't care if it is 4 years or 15 years later, if I pay for a game, I expect to be able to play it whenever and for how long as I choose.

A couple weeks ago a I fired up UT2004 to goof around with Invasion Mode...game still works 17 years later.

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Edited By seanwil545

@nabinator:

I don't expect anyone would ever allow that and that really is my point.

As things stand I have games spread across the PS Store, Xbox Store, Microsoft Games Store, Origin, Uplay and maybe one in the Epic Game Store, but by far most of my games are on Steam and I appreciate being able to access and manage them all from one UI.

There really is no motivation to build any real collection on a competing platform because as things stand I have too many Storefronts to manage already.

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Edited By seanwil545

@ahrequenomori:

Agreed, and I think it is important for gamers to call out bad practices. I had issues with MS going back to the 360 when they were requiring XBLive Gold to lift the paywall to access sites like Netflix.

It is probably more important now than ever for people to educate themselves. One person thought Microsoft owned/hosted Netflix and had a right to block it behind a paywall.

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Edited By seanwil545

@ahrequenomori:

For me personally, I simply don't want my games spread across multiple stores. More than they already are of course.

Borderlands 3 for example I waited for the Steam version...why? I have BL, BL2 and Pre-Seq all on Steam, so it made no sense to have that one installment living on the Epic Store.

I would have paid full price for it on Steam, however since it was timed I waited until it was $19.99 before I purchased.

If Devs don't like Valve's practices, then don't release there. Eventually Valve will figure it, or maybe they won't.

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Edited By seanwil545

@ahrequenomori:

No, but my post is in response to a general consensus or view...that people who use or prefer Steam are some sort of Loyalist to Valve.

I also have a post further down which is on topic.

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Edited By seanwil545

One thing I find interesting whenever Steam comes up is people tend to equate the usage of Steam to loyalty to Valve.

My Steam Account is 16 years old, probably as old as number of posters in this thread. I have a large number of games on Steam, not because I love Valve, but because it was the only place supporting PC games back when everyone was saying PC gaming was dead...including Microsoft.

Want me to drop Steam?...Activate all my games and all my save data on some alternative and equally robust platform.

That there kiddos is a large part of why Steam has a stranglehold.

Fun Fact: The PC Gaming Community absolutely hated Steam when it first came out because it was a DRM.