Teenage Mutant Ninja Turtles (TMNT) for the NES was one of the top games that I played during its time. It was a lot of fun to say the least, but it was very difficult. Some of the controls were a bit ackward, but the challenge level in the game especially in the water world and Levels 5 and 6 was ungodly.
Having said all this, I think Frank Provo (does he always review the "bad" games, or does he just not like any, period?), was being too harsh on the game itself. 2.7? Terrible? I think not. I'm playing it again on the Nintendo Wii, and yes, I will agree that it's a bit overpriced ($6), and adding to the fact that the arcade original for the 360 is much superior (duh!). But the game in itself is good. Not great, not superb but good. The graphics are neat for its time, and the music is pretty good especially when you're in Level 5. The controls do take some time to get used to, especially the jumps, but they're managable. Most of the enemies are not part of the TMNT universe (robots, frogs, walking eyes, firewalkers, etc.), but that doesn't necessarily make the game bad. Just as long as the Turtles are there with Shredder as the enemy, that will do just fine, as long as the game is playable.
As of now, I'm currently in stage 3 trying to get all 99 scrolls for each of my Turtles (Thank God for the Suspension Mode) because I believe that sets the stage for the rest of the game. Having those scrolls is a must if you want to pass the game more easily.
I'll give you my full review of this game as soon as I passed it.