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#1  Edited By schu
Member since 2003 • 10191 Posts

@rmpumper said:
@Random_Matt said:

Watch out, the defence squad is coming.

Ruh-roh:

@NathanDrakeSwag said:

I've had no issues with it on PS5. I've encountered far less bugs than I do on Bethesda games.

You do realize that the much bigger issue with the game is that it's not what was promised rather than the dumb bugs?

As you said, the bugs could be fixed, but the fact that it's missing so much of the promised functionality and was scaled way back is the problem.

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#2 schu
Member since 2003 • 10191 Posts

@i_p_daily: I'm open to new ideas such as having a doom chick, but the idea that it is stale is just false.

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#3 schu
Member since 2003 • 10191 Posts

They just did it so that they can sell the slim model eventually.

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#4  Edited By schu
Member since 2003 • 10191 Posts

@commander said:
@schu said:
@commander said:

the biggest problem is that there ain't any real good headsets, there could be , the rift cv1 was a good headset, but the resolution is not good enough anymore.

Al this inside outside bs, and headsets that are way too heavy

Valve Index is solid. I wish it had a bigger FOV, but other than that it's fine.

it's way too heavy, it's 1.8 pound, that's a ridiculous weight for active vr. A headset needs to be light. My cv1 is almost half that.

But even if you can get around that , the knuckles controllers are over the top technology, and not needed but you pay for that. The wands on the other hand are simply crap controllers. The cv1 controllers are ergonomic, light and feel natural for most action needed in games, they are sturdy.

The rift s is light tho, but what's the point if you have sensorless tracking if you need to consider what patterns your room has, what lighting there is, the cv1 works in any condition. Now it has the same flaws wmr headsets have, not that it matters that much, since oculus is now a camera in your house run by facebook, that forces you to agreee to basically use any data from you, even what the camera's see...

In that sense we should be glad facebook doesn't realize which headset vr needs, and hopefully this time around sony does.

Because valve doesn't really get it either, it's a great thing they did with halflife alyx and steam vr in general but how are you gong to bring vr to the masses with 1000$ headsets. I mean the valve index should exists, but 144hz displays are not really necessary, nor perfect finger tracking

and it does make it heavier, and sure you can advocate all day how it is comfortable , for active vr it is not as comfortable as the lightweight headsets like the cv1.

and that comfort is a necessity for longer play sessions, I play skyrim vr for 4 hours straight, I could even do that with psvr, I could not do that with an index.

I can't say I agree with you. The weight doesn't bother me at all personally. I wouldn't complain if it weighed less, but for me it's a non issue. I also completely disagree about the controllers. They certainly can be better, but they open way more doors than the shitty wands of the past. I've played games for 4 hours very easily with the Index. Have you even tried it? I also disagree about the high refresh rate. Could it be 120? Sure, but I use a 144hz monitor for my regular monitor and I will literally never agree to go back to under 120 hz, especially considering the screen is literally right in front of your eyeballs. Anyways, I get your point that people care about different things and that's fine.

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#5 schu
Member since 2003 • 10191 Posts
@commander said:

the biggest problem is that there ain't any real good headsets, there could be , the rift cv1 was a good headset, but the resolution is not good enough anymore.

Al this inside outside bs, and headsets that are way too heavy

Valve Index is solid. I wish it had a bigger FOV, but other than that it's fine.

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#6 schu
Member since 2003 • 10191 Posts

@R4gn4r0k: I don't really think it's a threat so much as just slowing it down.

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#7 schu
Member since 2003 • 10191 Posts

Would seem less fake if it wasn't for GTA V.. No freakin way. Last time they did something like that..Wii w/ Manhunt 2...

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#8 schu
Member since 2003 • 10191 Posts

@PernicioEnigma said:
@schu said:

No it did not.

Oh wow. I knew this game's open world was trash, but that's truly quite astonishing. To think this got 9s and 10s...

I know people give Bethesda shit for buggy games and over promising, but at least they seem to make a genuine attempt within the confines of their outdated tech. Oblivion's NPCs were kinda messed up, but when they worked they at least gave the impression of sentience. The NPCs in CP2077 may as well be portable human shaped billboards. Listening to the promises in all the promotional videos is just pure comedy in light of the released product.

Yea, it's kind of mind blowing how little of what they said made it into the game.

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#9  Edited By schu
Member since 2003 • 10191 Posts

No it did not.

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#10 schu
Member since 2003 • 10191 Posts

@Sushiglutton said:

I don’t get how this piece of news is used to attack CDPR exec. They just gave their employees a huge break. Isn’t that a good thing?

Someone must have gotten some performance tokens.