Great show as always, Danny! I think you make a great point in general, for most open-world games. But I don't think Watch Dogs has the same intentions as most open-world games. As Aiden, this super-powerful vigilante, Chicago isn't a new city to be explored. It's an ever expanding, increasingly dangerous weapon against his enemies. Chicago is indeed less a real place, more a hacking weapon and playground for the player.I also think this makes perfect sense in the context of the story and setting. It's about how nothing is private, and every piece of information can be accessed and used against you. So to restrict things to a unlock-as-you-explore doesn't make sense for this world. I've played the GTA series, the AC series, Oblivion and Skyrim... I enjoy all of these games for different reasons. And they excel in certain areas while falling flat in others. Watch Dogs gives me all the map markers almost immediately. This allowed me to quickly sample the mission types and to play the ones I enjoyed the most. I was then able to unlock the skills to improve my chances at completing the other type of missions. I was able to plan out exactly the order in which i wanted to complete these side missions. GTA doesn't allow for that, and it amounts for more mystery and discovery. That's a good thing in that game's context. But it also can mean you're forced to play through areas that you're not finding especially fun. And I'm also enjoying Watch Dogs tendency to show me what I want, right away. I don't need these games to satisfy the same type of enjoyment. Great show as always. It always sparks a great conversation!