I don't think I'd look at games like WWIIO or Planetside for the battlefield stuff in Huxley.
If you've sampled any 64-player Unreal mods, it's probably going to feel like that, that frenetic and arcade-ish. Quake and Unreal are always the comparisons the designers make for the speed, not clunky MMO games.
It's in Unreal Engine 3 and uses many of the engine's core FPS rules for hit box and stuff, so it's not hard to extrapolate what it's going to feel like if you played UT3. Definitely not as "PC"-feeling as Planetside, more like flashy console FPS but in MMO size.
I guess it's about as MMO as Guild Wars is. Big towns and outposts where people can chat/sell/dance whatever, plus PVE missions, plus a lot of dedicated PVP modes including clan/map possession stuff.
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