You don’t need to kill Zhalk or the mind flayer. Before you start the big battle aboard the nautiloid, set the command spell on Shadowheart’s command bar. Make your way across the room and use “command drop”. Zhalk will drop his weapon, leaving you free to pick it up on your way to the controls.
It’s a good idea to kill Zhalk because the xp you get will level you up once you wake up on the beach. If you’re struggling to drop him before the cambions join the fight, just know that killing Zhalk isn’t necessary and only one of your party has to make it to the controls.
I think in Starfield’s case specifically, the amount of shoring up and reassuring Bethesda and MS did beforehand sent up a lot of red flags for many of us. They shot themselves in the foot trying to get ahead of the issues, and it only served to highlight the negative.
With the insane popularity of mobile gaming and devices like the backbone, is weird to me that Sony doesn’t swing the psp/vita library to mobile phones. They were always great devices, it was just inconvenient to carry.
I think we’re all excited to play a Star Wars game where our lightsaber is constantly overpowered by low level enemies, and a tacti-cool holster and balaclava give inexplicable bonuses to our damage output
rogue81's comments