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rogue81

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Edited By rogue81

You don’t need to kill Zhalk or the mind flayer. Before you start the big battle aboard the nautiloid, set the command spell on Shadowheart’s command bar. Make your way across the room and use “command drop”. Zhalk will drop his weapon, leaving you free to pick it up on your way to the controls.

It’s a good idea to kill Zhalk because the xp you get will level you up once you wake up on the beach. If you’re struggling to drop him before the cambions join the fight, just know that killing Zhalk isn’t necessary and only one of your party has to make it to the controls.

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rogue81

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Edited By rogue81

I think in Starfield’s case specifically, the amount of shoring up and reassuring Bethesda and MS did beforehand sent up a lot of red flags for many of us. They shot themselves in the foot trying to get ahead of the issues, and it only served to highlight the negative.

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rogue81

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With the insane popularity of mobile gaming and devices like the backbone, is weird to me that Sony doesn’t swing the psp/vita library to mobile phones. They were always great devices, it was just inconvenient to carry.

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rogue81

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Don’t read this list of you have played the game and don’t want the plot spoiled

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rogue81

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All we wanted was a controller with better battery life

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rogue81

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@killerz: would have been a fine message, but she made the comparison to Jews.

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rogue81

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It’s just a few departures! It’s still good! It’s still good!

It’s just a few blips!

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rogue81

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Edited By rogue81

I think we’re all excited to play a Star Wars game where our lightsaber is constantly overpowered by low level enemies, and a tacti-cool holster and balaclava give inexplicable bonuses to our damage output

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rogue81

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Disney Infinity was a successful toys to life franchise. It’s weird that they just shut it down instead of passing the reins to someone else, even EA.

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rogue81

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