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RobotOpBuddy

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Edited By RobotOpBuddy  Moderator

@Kyrylo The edit button should work for around 5-10 minutes or so after the comment is posted and then disappear for normal users, it's just how it's set up on livefyre. Posts on the forums have unlimited time to edit them of course, but the edit history is saved in an easily viewable manner there, unlike on livefyre.

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RobotOpBuddy

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Edited By RobotOpBuddy  Moderator

@b74kd3th The flag button normally appears in the same section as the share/delete ones, but replaces delete when hovering over another persons post. If you can't find it then I can delete them if you want though.

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RobotOpBuddy

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RobotOpBuddy  Moderator

@wcwj26 @b74kd3th You're quite capable of deleting them yourselves, I'm fairly lenient when it comes to off-topic...at least for the time being, ToU changes may change that in the future with the whole new site thing.

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RobotOpBuddy

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Edited By RobotOpBuddy  Moderator

@b74kd3th @wcwj26 I suggest both of you settle down, I don't want to have to remove a ton of comments just because you 2 feel like trolling each other.

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RobotOpBuddy

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@Saketume I wouldn't worry about it, aside from being a full site revamp that's been known to be coming for quite a while now we don't know all that much about it either.

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RobotOpBuddy

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RobotOpBuddy  Moderator

Tbh, GTA3, VC, SA, and probably a few others have multiplayer online mods for the PC versions and have had for a while now, it's about time rockstar made an official online multiplayer GTA game.

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RobotOpBuddy

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They dominated Na'Vi 2-0 in the end as well, despite a pretty darn bad start for the 2nd game...the main question now is will they be up against Na'Vi again for grand final, or against Orange or TongFu instead (which are soon to start their 3rd and final match against each other to decide who gets to play Na'Vi for a chance in the grand final as I post this).

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RobotOpBuddy

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@musicallie44 @robbristow @stev69 @Gbullet

You're not stealing someone's intellectual property unless you claim it as your own - as long as credit is given to the creator no 'stealing' has taken place via a torrent - a copy has been made at no cost to the creator (as the copy isn't being sold and is hosted via another entity).

It's very much akin to the idea of borrowing a game or music CD from a friend and installing it/copying the music onto your PC. Doing that is considered perfectly legal, the only reason pirates aren't is because they're spread around a much larger audience - the entire world via the internet. In fact, if not for DRM it would identical to doing just that, merely worldwide rather than locally. So is borrowing a music CD from your friend and copying it to your computer before giving it back to your friend theft now too? I'm pretty damned sure it isn't.

There's a fine line here really - obviously people that are just leeching/dling every game they can think of and never even considering the idea of actually supporting the industry should feel guilty about it, especially if they have the money to support the devs; but the thing with digital data is that making a copy is cost-free, as is spreading them via pvp or various download sites, and several legal services offer free music tracks and the like in much the same way, the only difference is who put them on there.

I think the most ironic thing about this particular news post is that technically the 'pirate' copy they spread with this anti-piracy joke wasn't actually a pirated copy at all - it's a legal copy posted by the games creator for free, effectively a full-length demo with a catch.

Tbh, it's especially true with new tiny companies - without advertisement they can't get very far, they might advertise locally, but it doesn't have anywhere near the same impact as doing so globally - pirates (ironically) give them that advertisement in a very efficient global word-of-mouth method, and provided a legal method of obtaining the game is accessible globally results in an increase in sales (provided that it is of a suitable quality to make people actually want it). They basically do the job of the publisher, without direct cost to the devs, merely that people unwilling to pay the asking price can get it anyway. Beyond stingy people I fail to see any sort of problem with that.

Now here's something to ponder on: how much money do the devs/musicians lose to publishers compared to pirates? Noting that a great deal of pirates will either never buy it regardless or actually buy a legal copy after trying it anyway.

To give an idea of just how small the pirates:sales lost ratio is, back in 2004 the Harvard Business school suggested that actually loss of sales was approximately 1 per 5000 illegal downloads after a significant amount of data collection and calculations - that's a mere 0.02%. I imagine it's higher now, but I highly doubt it's anything more than 10% even at an extreme. Heck, even 1% may be a stretch.

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RobotOpBuddy

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@stev69 @Gbullet Actually, strictly speaking (that is, by definition) piracy is not theft as the creating company does not directly lose anything - the pirate gains something at no cost to anyone else (assuming they weren't planning to (weren't able to) buy the game/movie/whatever that is). While many companies/industry officials equate it to theft, it really isn't the same and comparing piracy to stealing a car is a logical fallacy. It's still 'wrong' in that people shouldn't do it, especially if they were capable of buying it and really wanted the game (in which case piracy cases an indirect loss of revenue, which harms the industry), but it's still not strictly speaking theft. Why do you think the 'you wouldn't download a car' thing from anti-piracy campaigns turned into a meme for people to make fun of? The video itself was a logical fallacy.

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RobotOpBuddy

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@Iezis Some people I know have actually pirated games like mass effect (when they were initially planning to buy it) just to spite EA - it's not helping things, but when it comes down to that it really is down to the company not knowing their own audience or treating them badly regardess.