It's already an awesome game. It's already better than No Man's Sky. It's all gravy from here. It's like having a sub to an mmo that is going to exponentially expand in quantity and quality. But there's no sub fee.
robokill's forum posts
PC because my PS4 is now a Netflix player. I have no use for it, ps4 games are a joke compared to my PC. It's like my PC laughs at the idea.
Seriously dude? 20 fps, low resolution and neutered graphics? Why????
The concept of being able to seamlessly fly from a planet into space and land onto another planet. To explore a seemingly infinite universe.
Sounds like Elite 2, 1993.
Is this what counts as innovative these days?
Now explain to my why you object to people enjoying this game.
I'm not objecting to you or anyone enjoying the game.
I'm objecting to you basing your defense of this game around lying about it having any new concepts or ideas.
It's a mish-mash of ideas from Elite, Minecraft and Spore, all poorly executed.
That looks like more fun than Elite Dangerous and No Mans Sky
Dragon Age Origins is how to do party combat. I have no idea why it's not the standard. Compete control in a chess like environment, yes please. Acrobatics and AI teamwork heck yeah.
I played for 20 minutes and said **** this. The gameplay is atrocious. I'd rather play in a 200ft square area with good gameplay than a universe that's all the same tedious grind. If a game isn't fun right away I won't waste my time. It's little more than a tech demo, other tech demo games were much more fun (Unreal 2, Crysis). It seems like it deserves a 3 or 4 out of 10 with how clunky and boring the game is.
Star Citizen in Alpha is more fun than No Many Sky. I'd rather fly circles around Port Allisair than suffer through that slog.
Clearly Chris Roberts knows what he's doing. I've never been more hyped for a game in 25 years. Ocarina of Time was close but Star Citizen is going to be a masterpiece. We are seeing so many delays because the engine isn't custom made for Star Citizen and advanced networking. The net code for cry engine clearly isn't there as the Engine was designed around single player fps and not space sim so adding netcode to deal with the physics and damage will take extra work.
In such a case the devs have to change the engine and this is what is taking so long. Nobody has ever programmed 100 players into a space game with advanced damage models and physics based thrusters. This is new ground and I couldn't be more hyped, I've had more fun in the alpha than any game since N64.
I'm a developer myself and I'm honestly shocked at how fast they can make progress. The complexity of the programs infrastructure is so ridiculously more complex than any other game I'm surprised they think it will be 2 years. 100 players, ultra high polygon count and damage models... that's some Pixar level technological achievement.
The hype is so strong because the best gameplay out there is player generated content and gameplay where the players create new types of gameplay that the devs didn't anticipate. This game will be perfect for that.
No because Kohima doesn't understand the world. The message and story he tries to tell using metal gear as an allegory misses the reality of things.
Kojima views the world as purely pragmatic and that any gap will be filled in by the corrupt if there is a vacancy. His philosophy is fundamentally ignorant of reality. Evil doesn't just happen and corruption isn't inherent in human nature, they are paradigms enforced upon us and this is where Kojima ultimately fails.
I'm really damn hyped. I didn't play the demos due to the negativity. I have a feeling the demos were little more than tech demos and the final game will be amazing. Most games fail at world building and that's where FF delivers, first day for me.
Didn't play 14 but it looked rubbish, 15 might be a masterpiece.
Stat Conflict is currently the best space game sadly. I'm a developer and I'm making a space game, this one will be actually fun.
It's obviously what happened. Warhead was a masterpiece and pushed single player fps forward a generation. Still nothing as fun as Warhead. It went from that to linear, cramped limited technology corridor shooter. Only one way that happened after the Farcry port to Xbox was so miserable, they lowered the bar.