robokill's forum posts

Avatar image for robokill
#1 Edited by robokill (1392 posts) -

I didn't spend much money actually, bought a bunch of 75% off deals on pcpartpicker so there's no buyers remorse or rationalizing. I just want to sit down and have fun for half an hour playing a game, I stress playing. Not sitting staring at forced cutscenes, not watching, not looking at menus, not listening to dialogue, not being forced to walk at minimum speed down linear corridors, not shooting the same enemy in the face over and over again. How Destiny got good reviews is mindblowing, you literally do the exact same thing over and over. Unreal Tournament in high school was more fun. It was challenging with variety and frantic gameplay. Destiny is a loot grind.... wooh, fun! Halo 1 I could play the multiplayer for days, you couldn't pay me to play Destiny.

@DragonfireXZ95: but it's not that repetitive compared to most games. The character customization is complex and I've created multiple builds that are unique and destroy the competition. The balance in the mechanics works such that intelligence and adaptability provide for varied gameplay. The idea of repetitively killing mobs and lane fighting isn't the reality, I run around all over the map teleporting and sneaking up on opponents. Flying out of nowhere in team fights to save the day, change the course of battle, save my teammates, stun the enemies, when they all engage I retreat then my teammates attack, then I'll attack flank quickly and we'll destroy them all in one fell swoop. I don't jungle and I don't attack mobs because I don't want to and the game allows for that. Varied strategies and gameplay not possible in other games today. Maybe I'll heal this round, maybe I'll carry, maybe I'll be an assassin, maybe I'll be an initiator. This all possible with 1 single character in the game in 1 round, there are thousands of play styles and hundreds of abilities to experiment with. Item sets, runes, spells all allow for varied strategy. The meta game is constantly changing and there is no one repetitive dominant strategy.

I get why you think it's dumb, I'd rather play NHL 16 but you can't even play that game without lag and the programming is so terrible there are numerous glitches and exploits. It gets worse each year. You can't even make a straight pass to your teammate, the programmers are increasing quantity/complexity while the quality of that content continually decreases. Each year they try to push the players more and more into HUT where it's microtransaction pay to win in a fully priced annual cycle retail game that costs money to pay for psn+ to play. 3 levels of cash grabbing nonsense. It's effecting the entire industry. Assassins Creed 1 and 2 were lightyears ahead of the new releases. It happened to Bioware as well. From prolific legendary status to a joke. Daggerfall and Morrowind were near masterpieces, Skyrim makes me sad. Fallout 2 was the impetus for hundreds of game, Fallout 4 is just pathetic. I can't think of many studios that are increasing in quality and fun gameplay over the years.

Avatar image for robokill
#2 Edited by robokill (1392 posts) -

Well what are you guys playing then? If I'm missing fun gameplay somewhere let me know. Mario on NES was more fun than 99% of games today. It takes 20 minutes of staring at loading screens, going through multiple menus and watching multiple pointless videos to get to the tutorial in Need For Speed, that's despicable. I didn't even get to play the damn game I put it down in disgust before I drove a single car. Blatant obvious padding of time to stall. I'm not going to sit there waiting half an hour to drive a car pressing the buttons pissed off they force you to watch cutscenes. There shouldn't be more waiting than playing in video games. NHL 16 was the worst for this, more than half the game is waiting in menus if you want to play online. Half-Life 1 you are playing 30 seconds after turning on the game, NFL 2k4 was 95% gameplay to 5% menus. The last 4 games from Dice were all rehashed assets with netcode that is worse than the original counter strike.

Avatar image for robokill
#3 Edited by robokill (1392 posts) -

@DragonfireXZ95: atleast it has functional multiplayer. NHL 16; permanent lag EA can't get servers to 1999 quality. Fifa 16. Nope nobody plays that. NBA 2k16? Friggin buggy headache over saturated in quantity with zero quality. Witcher 3, hundreds of hours of dialogue and exploring with the same damn boring combat from start to finish. Crysis 3, same boring enemy fights over and over again with.

League of Legends is fun, it has fully fleshed out leagues and rankings(that work properly), it meets modern standards of online functionality(you can actually play without lag, EA is the worst), you don't have to pay for it, there is no season pass, no rehashed assets sold as annual installments, no forced microtransactions. I don't play league of legends because it's my first choice, I play it by default. Other games aren't fun. NFL 2k4 was better in every way compared to todays standards. Atleast league of legends gets the minimum funcionality right and doesn't price gouge. Star Wars Battlefront is an embarrassment to gaming, most of the new games are an embarrassment. No Mans Sky doesn't even have 30 minutes of gameplay. Mine resources, shoot drone, fly, sell, upgrade, repeat. A fully priced game with little to no fun gameplay while chasing someone down in League of Legends is infinitely more fun. Not because league is so good but because other games are so bad. The industry is regressing to worse and worse gameplay. Starcraft 1 was way more fun than Starcraft 2. Same with Diablo 2 and Diablo 3. More quantity less quality.

@Lucianu said:
@robokill said:

I have a brand new fancy pc and I could play any game. For some reason I'm constantly drawn back to games like League of Legends. The masterpiece frontier titles like Witcher 3, Crysis 3 etc. just don't draw me in like games from the past. There's something about the overabundance of content in such a compressed manner that it feels like a chore sometimes to play through some games. So much content but the gameplay is so often fundamentally just not fun.

Somewhere along the line it feels like games forgot they were games and developers started focusing on everything but gameplay. Dragon age Origins was fun, the AI script system was a lot of fun to play with and innovative. Then by the time it got to Inquisition it was an on rails linear grind to play through because the gameplay was so stale. I've got 20 games sitting there waiting to be played but it's like a second job trying to get through most of them because the fun and innovative gameplay is few and far between.

Problem here is that you're focused on a chunk of a market controlled by the handful of big publishers that as a whole encompass that "AAA" industry. This chunk plays it safe, is stale and won't appeal to anyone that's actively searching for something that's deeper than a puddle. Nothing offensive about this, it's just the nature of the beast. This market needs to appeal to a wide demographic to sustain itself.

I don't like to generalize, but I honestly see this happening every single time wen someone tells me they're bored of gaming, or they can't find anything to play, both on forums and in my entourage. From my personal experience and with no exception, they don't delve deeper.

I mean, look at your examples. Crysis 3 is the worst in the series in terms of just how same-y, creatively brand and formulaic it can be. And Dragon Age Origins, Inquisition? They're the definition of boring, with 0 creative stimulation and 0 inspiration or passion poured in its generic, mediocre writing, quest design and character script.

Of course you're not finding something to enjoy. I'd literally be in the same boat, if I weren't actively searching, and I do find some decent gems that warrant my free time.

Why don't you list those 20 games you're sitting on, which apparently you can't muster the attention to get through them. And then I will recommend you 20 games.

Some games; Fallout 4, Crysis 3, Witcher 3, Star Wars Battlefront, NHL 16, Fifa 16, the 2 newest Need For Speed games, Dark Souls 3, Metal Gear Solid 5, No Mans Sky, Rocket League. I was able to finish Arkham Knight because I really like Batman but even that was tough. The repetitive tank battles were like pulling teeth. This started back on the Wii even. Twilight Princess introduced those repetitive grinding chokepoints. When that game came out to good reviews I became concerned because it forces players into the same exact box over and over again for hours to kill the same low risk enemies in the same wave pattern over and over again. It's just unacceptable.

When I played NFL 2k4 the online bracket system worked better than everything but League of Legends today. Somehow the whole industry is regressing for the major releases to enforcing grinding rehashed assets in linear boxes with poor online functionality and greedy cash grabs. I mean... just look at Fallout 4's animation. Half-life 1 had better animations. It's just unbelievable.

Avatar image for robokill
#5 Edited by robokill (1392 posts) -

I have a brand new fancy pc and I could play any game. For some reason I'm constantly drawn back to games like League of Legends. The masterpiece frontier titles like Witcher 3, Crysis 3 etc. just don't draw me in like games from the past. There's something about the overabundance of content in such a compressed manner that it feels like a chore sometimes to play through some games. So much content but the gameplay is so often fundamentally just not fun.

Somewhere along the line it feels like games forgot they were games and developers started focusing on everything but gameplay. Dragon age Origins was fun, the AI script system was a lot of fun to play with and innovative. Then by the time it got to Inquisition it was an on rails linear grind to play through because the gameplay was so stale. I've got 20 games sitting there waiting to be played but it's like a second job trying to get through most of them because the fun and innovative gameplay is few and far between.

Avatar image for robokill
#6 Posted by robokill (1392 posts) -

As a developer it's necessary. It's not whether you re use assets or not as pretty much every project has some re used asset along the way.

The issue is whether game design is copied or whether a game is truly a unique idea. It's why COD is so stale, too little innovation with each title too many recycled assets = samey feeling. Same thing with Dice and Battlefield, they stopped trying a while ago and just started using gimmicks slapped over asset swaps.

Avatar image for robokill
#7 Edited by robokill (1392 posts) -

@Maroxad: Agree the pacing is crap but that's anime, they spin 15 hours of content to 40 by stalling and having filler. Remember Goku getting to super Saiyan, that shit took like 4 hours for what could have been 2 minutes.

Avatar image for robokill
#8 Edited by robokill (1392 posts) -

As a developer myself, these guys are lazy asshats. EA has developed a cookie cutter formula method for their games now and they're just recycling ideas, level designs and assets over and over.

Obviously they are in this to cash in, the level of ingenuity is embarrassing and the level of hollow gameplay is saddening. They hire fancy artists to create Hollywood looking skyboxes and high res textures that they can slap on to their old crapass game design. It's obvious they have a formula and give zero shits about quality. Since BF3 it's been crap.

Oh look 2016 time to rebrand this cash cow as ww1, Star Wars was good but time to change it up to fool those suckers. New project; import assets, load new meshes, add new visual fx, switch a few more assets, sell the deluxe edition comprised of recycled assets from last year. Profit, laugh at the fools.

For the record, Battlefield 1942 was a far superior game than anything Dice made in a decade.

Avatar image for robokill
#9 Posted by robokill (1392 posts) -

@godspellwh: obviously never played the game and he's talking out his ass

Avatar image for robokill
#10 Posted by robokill (1392 posts) -

I couldn't even get off the first planet the game was so bad.