@dynamitecop: yup times 1000. The mechanics of bf1942 are what made it better than BF2, Vietnam, 3, 4, battlefront, and now bf1.
What those all have in common are crammed in linear chokepoint maps, cash grab dlc, seasons passes, terrible server browsers. BF1942 had wide open maps that players could actually apply strategy to. The newer games are twitch click meat grinders.
I've never been a fps guru but in BF1942 I could go 30-0 in a round by constantly outsmarting the competition. I studied battle tactics, maneuvers, flanking etc. and applied them to bf1942. In the meat grinders that's all irrelevant. Dice makes zergfest meat grinders with dlc and seasons passes. Don't hold out on BF1 being anything but a battlefront reskin.
The days of 64 multiplayer battles with strategy and open maps is long gone. We might get an open map, hell we might even get 64 players but I'll be god damn amazed if it's anything but a series of chokepoints that create meat grinders.
In BF1942 the players would spread out, like in an actual war. Players would create an offensive front, like in an actual war. The tide of battle shifted with realistic scenarios, haven't had an experience like that in more than a decade.
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