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rickjamesia

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@cejay0813: I get you, but, for me, there's a lot of value in being completely blown away the first time playing something. I've been waiting for this for 7 years since that first amazing trailer with the song Bullets (I love that song now, because of that trailer). I'm ok with waiting a little longer, or if PC has good controller support, I'll get it there. My hands aren't so good with holding down "W" for long periods of time anymore.

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rickjamesia

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@ProjektInsanity: Yeah... I had the incorrect understanding that there would be a native PS5 version at release. I'm also going to wait or go with PC.

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rickjamesia

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Edited By rickjamesia

The ray-tracing looks amazing in stills in current games I've seen on PS5, but I think the hardware/optimization is still not quite there, so for me the biggest benefit is that they've made the hardware powerful enough to get a taste of real ray-tracing which makes it much easier to run games in modes that disable ray-tracing at higher framerates. Spider-man Remastered looks and plays like a dream when in motion in Performance mode.

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rickjamesia

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Edited By rickjamesia

@snake3rules: Hz (the Hertz unit) just means "Per Second". 60 Hz when talking about frames/display refresh means that the maximum output of the display would be 60 frames per second. That's the maximum possible for a display that has a 60 Hz refresh rate, though. TVs, for instance have a tendency recently to have twice the refresh rate in Hz of the FPS that they are capable of natively displaying, while using the other subdivisions of each second to add interpolated frames to make the video appear smoother. Interpolated frames are basically frames that the display generates using some algorithm to predict what the correct image to place between the two frames around it would be. So you would have a "fake" frame sandwiched between two real frames that were sent by the source device (console, streaming app, set-top box, etc). It's not "real" 120 fps because the source signal is actually only sending 60 frames that the TV displays each second. Generally, for some people it can make an experience that seems more lifelike due to the smoothing filling in the gaps between frames. Other people find that it is distracting and appears more unnatural than the source video (I'm in that group, but I understand the other side that loves it).

Some of the newer TVs are keeping this practice, but bumping things up to 240 Hz / 120 FPS, so they'd be capable of displaying 120 frames each second from the source device and also have another 120/240 Hz to squeeze in smoothed out frames. For people who like that effect, and assuming there's content available to make good use of it, it would look nearly impossibly smooth. It's usually not very good for gaming though, because the extra processing means that you will end up with more latency (more time for each frame to actually be visible to you). In an intense game, that might mean dying a lot more often. I'm not sure how things are now, but before the algorithms seemed to work much better for films than for most games, but it could have improved by now.

There's probably a lot more than that which I do not know about, and there's probably some things that are close but not quite exact in my explanation. It's also muddied up a bit by the fact that most content you're going to display on a TV is not natively 60 fps in the first place, since most films use 24 FPS as a standard, and many games are somewhere in the 30-48 FPS range. And basically... heck if I know what modern smoothing algorithms change that to.

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rickjamesia

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I'm having fun with it mostly because PS5 is severely lacking in co-op games that I haven't already played, it's different enough from most co-op games that I've played, and it has stats/gear and skill builds to fiddle with. I'm not entirely convinced that all the skills actually work, or that all of the 12 "classes" have ults that work properly, but I've had a good time every time I've launched it. I have a feeling I'll finish it in a few days, feel satisfied, but then forget it in a few weeks like I did with Anthem, Avengers, The Division, every Destiny update and the last 4 WoW expansions.

Also, the person I'm playing with likes it a lot, and a co-op game is always more enjoyable if your buddies like it and always less enjoyable if they don't.

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rickjamesia

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Edited By rickjamesia

@jyml8582: Yeah... hopefully it never bugs out like PS4 did. I had several occasions where the power button stopped responding and video output stopped working on my PS4 and the ease of shutting down the console meant I could do it blind.

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rickjamesia

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@systemoverload: Is it not great then? So many people are saying that it's really good. You have any details about what you didn't like? I'm always hesitant with this series... I played the original to death and everyone said AC 2 was better by leaps and bounds, but I got bored half way through and I was constantly annoyed at the strange limitations they'd added to traversal after the first game.

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rickjamesia

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Edited By rickjamesia

@Dragerdeifrit: I've had little trouble with motion controls in any of the big budget VR titles, and I've played nearly all of them.

Edit: I've had little trouble specifically on PC. I have PSVR, and it's nice, but it has much less responsive controls than almost everything else on the market.

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rickjamesia

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@Thanatos2k: This sounds basically like what I've heard from my friends who have been playing it. It sounds like it's all over the place right now from a design perspective. They haven't really played the old CRPGs, but the gist that I've gotten is that it might be trying to mix some incompatibilities between Larian's design paradigms for Divinity Original Sin and D&D based RPGs. The level of RNG in in Original Sin is an a much lower order of magnitude than D&D, which makes for an entirely different feel where you would want to design encounters in a different way. It's all about planning, which is pretty true of high level D&D, also, but at level 1 it's very different and requires a different approach from whoever designs the encounters, because no one can really plan ahead for their level 1 Wizard being randomly crit in a long fight.

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rickjamesia

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Edited By rickjamesia

@kgsg-19-2: I'm confused. What do you mean about the Witcher? You didn't mention anything about The Witcher in the comment I'm replying to or the comment it's replying to.

And no, I don't have any problem with someone who has played a game calling it a bad game. They actually have the information required to form a real opinion about that. I'm a big fan of "Videogamedunkey" on Youtube, despite having nearly completely opposite opinions from him on most games. Same goes with Yahtzee from The Escapist's review series Zero Punctuation. The difference is that these people are speaking based on an opinion they have formed based on hours of experiencing a game. Have you played the games mentioned in this article? How can you even say that Bugsnax is potentially good with it not even being released? It could come out next week and crash 5 minutes into the game until a patch in December, be 5 hours long and then sell the rest of the game as DLC next year. You have no real information about it. I have hopes that it'll be a fun game, but I won't have any real judgment on it until I play it.