This blog was written in response to the the first few paragraphs of this article:http://www.gamespot.com/features/this-week-in-games-march-31-2012-6369274/
The article was written about used game sales due to shelf life of titles only being a few months long. Corporate developers are saying it is used game sales that cause such short shelf life saying used sales of games needs to be prevented. I wrote the following as one of many other solutions that could prolong such sales but also wanted to make note here that all other multi-media is not expected to have a twenty year lifespan either so I don't know what corporate developers are complaining about. Movies play in theaters for a few months and then make a few months sales once they hit DVD. CDs only release once (with exception of special additions and eventual rereleases which do not gross as much generally speaking), and same with the other main forms of multimedia in the entertainment world. ...why game developers think they are so special that things should be different for them is beyond me. Anyhow...my rant went something like this.
...if money hungry corporate industries are so concerned with prolonging the lifespan sales of their titles, maybe they should finally come to terms and realize the one way of extending the purchase of a game is by extending the replayability of it. One of my ongoing concerns of doing this is that ever since back in the Nintendo 64 days when multiplayer games were king, there has been a super heavy focus on massively multiplayer online games and the online community. I absolutely love where online gaming has taken us...but only to an extent. It seems developers have felt local multiplayer split screen modes were a necessary sacrifice and have ever since, in the case of about 85% of current and next gen games, allowed such modes to be thrown by the way side. The problem that this presents is that games heavily focused on online multi player have shorter lifespans. ...what happens if you are a COD fan, you own Modern Warfare 2 and Modern Warfare 3 comes out? Chances are, all your online buddies buy 3 and ditch on 2 causing you to have to do the same as the online community for that game drops to nil. ...ok, so...COD may not be the best example as the COD online community is very strong as with the Halo community. But, now think about titles less popular such as...idk, Bionic Commando? To this day, I have no idea what the online game modes are like on that game as I have never been able to find a live match as nobody is ever on it. And why would they be? There are FAR better online games that they could waist there time on. And there are handfuls of games like this. I played Ghostbusters, and Stranglehold....never once seen the multiplayer of either of those titles. I've never even seen the Aliens Vs. Predator game since it was poorly rated and no one wanted anything to do with it. Being as that was an online ONLY game, it was impossible for me to even play it. So....this is just one problem to address, but a solution I propose...and again, it is one of many, is to continue making great online features, but don't forget the splitscreen experience, and to add things like NPC Bots to ensure gamers can play locally with friends, at home on their own, and online with their buddies long after they have beat the title they purchase. Surely, that would prolong the 3 month long retail lifespan these corporate a**holes are talking about.