I guess that's great and all, but I'd really rather they focus on actual indie developers, not developers who already made a name for themselves in the industry and don't need as much help raising the money. Although, from Take-Two's perspective, betting on previously experienced developers is safer for them, so...
@gamingdevil800: I don't really remember her being all that important to the story... She shows up and you fight her, then a chapter or two later, she hangs out with you and helps you complete a dungeon, which seemed really out of place to me. Then I guess she what, shows up at the end for a minute or so? Perhaps I missed what made her so great?
@streamline: It depends; it mentions some info about the beginning sequence and boss, but nothing really super spoilery unless you just want to go in completely blind.
@juiceair: Although I agree that the practice is gross, it sounds like those who choose to pay don't get a clear leg up. They just get more random chances to get good (or terrible) loot. In many cases, paying won't allow you to win at all. Otherwise, I agree; this lootbox system has got to go.
@CompilerCoyote: This is a guess, but I assume that's the amount added after slaying the first two colossi. Each one slain gave you a little more stamina, so I assume it's in bar form now except for the end, which is your original amount.
@khanwashere: I mean, there's technically no difference rendering a game like this and rendering a photo-realistic game as long as the textures are the same size and they have similar amounts of geometry. But I haven't actually seen any gameplay so I'm just going off of your comment.
rbrettj's comments