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rbrettj

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As if for even one second they aren't gonna check that box to build for Xbox in the Unreal Editor and make a bunch more money...

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rbrettj

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Edited By rbrettj

@yeknomdab: In the US at least, Apple has the market share for mobile devices. Also, writing code for iOS is easier and less-error prone than for Android, especially considering there are only a few different types of devices to support. Writing code for Android can be more difficult, and the sheer number of different Android devices in the world is staggering. Trying to support as many of those as possible adds significant development overhead. Those two things are my assumption of why they would shoot for iOS devices first.

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rbrettj

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@lostn: So it bothers you that a game developer didn't want a person who has an issue with using racial slurs to make money off of their hard work? Is using a racial slur "in the heat of the moment" acceptable? I'm having a hard time seeing your argument here.

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rbrettj

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@s1taz4a3l: It's actually Kroll's voice, although for the longest time I did think it was Will Arnett.

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@Thanatos2k: Nowhere in the article did it mention micro-transactions. That is a good assumption considering the game is developed for mobile, but is there any proof? Nintendo is often more careful about stuff like that than other developers.

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rbrettj

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@siarhei: To be fair, there are quite a few differences between the PS4 and Xbox One architectures under the hood that could make porting to one from the other difficult... if you didn't take that into consideration when you were developing it in the first place and make the rendering code, for example, abstract. If you were smart and planned on porting it in the future however, then yes, it wouldn't be too difficult.

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Edited By rbrettj

@videogameninja: Considering how different the two endings are, I have a feeling they will focus on another thread entirely. I like the way my version of Max's story ended, and I think I'd like to leave it that way, even though more Life is Strange does sound good.

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rbrettj

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@ghstimage3691: I'm not sure I agree. Personally, I really enjoyed the game, and felt that the world was particularly fleshed out and enjoyable to explore. I felt the graphics and animations were well done, and I'm pretty confused at that "2 gens ago" bit because I played games on the original Xbox/PS2/GameCube, and they looked nowhere near as complex as Mankind Divided. I will, however, concede that the story was cut off midway and could have been longer.

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@locke90: Thanks, I'll look into it further.

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Edited By rbrettj

I assume it's just the base Morrowind game, not the Game of the Year edition?