I know, right? I mean, screw creative integrity and vision. All developers should be wholly compromising to the masses. While they're doing that, they should also make the game significantly easier because it really does push away a lot of potential buyers.
Who cares what they want, no matter which way you look at it, it's stupid not to let friends play together.jovahutcwsu
project343's forum posts
It's... fine. I guess. There's like 6 hours of forgettable story content through mildly interesting dungeons. At level 43, I walked away with nothing remarkable enough to equip, aside from Serana--the new fantastic companion. There are two new open areas to explore in the game, but neither of them feel fully fleshed out--this is probably the most tragic aspect of Dawnguard IMO. Bethesda games excel by sending you into brilliant open worlds with delightful little stories and places to explore; Dawnguard has almost none of this. For their next DLC release, I hope they plan to add a significant world or dimension like Shivering Isles.
i can tell you didnt play in the beta or know much about gw2. XP boost doesnt really matter buz on any pvp every character boost to lv 80 and on pve, higher lv character de-level to current zone. not to mention, you can craft XP boost or trade ingame gold to Gem then use gem to buy xp boost. the level curve from 1-80 is kinda low flat ie: 40-41 should take about same time(not too long) from 79-80.
I had to grind because i was 10 in 14 area. And the storyline - not the game - was unbeatable by myself at that level and my profession. Not everyone likes to enjoy the game right away, some of us just want to get to the dungeons get sick. Then enjoy the game. Thats my playstyle
Iv played guild wars for 6 years, and speaking to alot of players in game. They agree. Only newcommers to this game would recommend such a foolish act. GW's level cap is 20, After that your leet on skills you aquire and runes on armor, eotn titles. how you angle your heros or in pvp what weapon sets you have and use.
Dropping that for a minute.....
I know develoupers worked hard on this game... but seriously they will make there money back... why stoop as low as making random dye package for ingame store - if you choose to buy.. "which people will" because getting black dye is a MUST for some people in GW. But why not make ingame merchants sell it again... its hardly a currency. And we know how rare of a dye that is. Im sorry.. its simply foolish
No one ever agrees with my ideas, not here, not on the gw official forum.. nowhere.. but at the end of the day "summoning stones" were created because i asked for them to be put in the game. Lame ursanway was taken out because i asked them too. Which then made uwsc which was way more leet. Ect... so agree with me or not. All im saying is anet has other means of making money. AND THEY KNOW IT! They dont need to sink this lowYou know that those dyes and XP boosts are found in the world as well, right? And you also know that you can trade in-game currency (gold) for gems and effectively purchase everything in that cash shop with your hard-earned gold, right? In either case, the game is about taking it slow and enjoying the experience. You were rushing. Personally, I had no issues outleveling my story content (there was a point where I was level 26 and still had my story back at ~level 10). The meat of the game's leveling experience is the event system (not the hearts, not the personal story)--and by their dynamic nature, these events aren't constantly happening. If you slow down some, you'll see more of them and skyrocket beyond the personal story content.
Far Cry 2 - 8.5 (I've been hearing some complaints on podcasts)
Fable 2 - 9.0
Fallout 3 - 9.5
Gears 2 - 9.0