poypoy72's comments

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poypoy72

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Edited By poypoy72

You guys act like this is the first game to voice an MMO. Age of Conan was voiced to and look how that went. Sorry guys, but I haven't seen enough out of this game to make it stand out. Sure its starwars and there is a huge loyal fan-base behind that (I'm a big SW and LOTR fan) but it still doesn't convince me that its worth nearly $250 a year.

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poypoy72

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Edited By poypoy72

All I have to say is that I am disappointed. There are too many little things to list them all, but I'm not happy with what the 5+ year development turn out is. I don't mean to compare, but I'm looking forward to the release of Tochlight 2 more than this. I am a "diablo fanboy" but I also give credit where credit is due.

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poypoy72

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Edited By poypoy72

@GODSPEEDseven Exactly my point, but I got down voted to pieces. I am very excited for the game but I'm disappointed in the fact combat mechanics have not evolved much from the previous version of the game. Sure, there are a bunch of new spells and kill sequences but hack and slash still does not seem rewarding. If it wasn't for blood splatter and grunts, I would have no idea I just hit the enemy. They don't react as they should to a sword across the face.

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poypoy72

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Edited By poypoy72

My main issue with Oblivion games is that there are no hitbox mechanics or camera tricks to make combat more exciting. If I get hit in real life, I'm going to move and react to where I've been hit. My head and eyes will move with the rest of my body so sometimes I may look at the ground if I get hit in the stomach. Same thing with hitting enemies. The fight at 3:20 (1st video) just shows how boring a fight can be (to me) he slashes the enemy in the leg and in the arm and the only contact indicator is blood. edit: I love the down votes yet no one has a reason why. I pointed out an observation and everyone gets upset because I'm right?

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poypoy72

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Edited By poypoy72

I love how the main page is League of Legends.

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