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pmperry

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#1 pmperry
Member since 2007 • 39 Posts

you missed the turboduo.

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pmperry

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#2  Edited By pmperry
Member since 2007 • 39 Posts

@tormentos: Whatever you say lying turd king of the trolls.

I have always maintained I have both but you sir, are a fanboy troll that cannot deal with the fact that the two will run most games identically once DX12 hits.

And no you're an idiot who was provided the link that showed DX12 features were not on the Xbox One from the beginning and still aren't there to this day.

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#3  Edited By pmperry
Member since 2007 • 39 Posts

@ronvalencia: Actually the Metro devs were saying the memory bandwidth gap may look huge on paper but, isn't a real problem in real world situations.

As for the shader difference, yes there is some there but, don't forget the MS overclocked the whole APU to make up for some of that.

Also, the system was designed for DX12 and yet, they didn't have that ready when the launch date arrived. This has made it so the devs had limited access to the ESRAM and not as many things were handled by the cloud as they wanted at launch. Slowly they have been opening these features up and in November they will finally all be in place.

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#4  Edited By pmperry
Member since 2007 • 39 Posts

@tormentos: Okay wait a second... I just realized what you're talking about... I'm using the same credentials and yet the account is flipping between p3rrypm and pmperry. WTF??? The other night it told me I couldn't use that account so I made the pmperry, this is stupid.

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#5  Edited By pmperry
Member since 2007 • 39 Posts

@raugutcon: Are you serious? I gave an honest opinion with details about the game and you took that to mean I didn't play the game? Come on man get serious. You don't have to respond to everybody that disagrees with you!

As for taking the heat, I'm doing just fine here tough guy and I stand by my opinion that the game is really a pretty crappy game. Now you can take your pacifier and put it back in your favorite orifice.

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#6 pmperry
Member since 2007 • 39 Posts

@tormentos: Trolling is what you're doing on this thread... Look it up, you're the genuine article!

I responded to the OP and you felt the need to harass everyone here. Turd!

As for last gen, the Xbox 360 was capable of something like 230 GFLOPS and the PS4 was something like 400 GFLOPS. That's an almost 100% increase in performance and yet, it didn't really show up through most of the generation due to the level of optimization the Xbox 360 had.

Now, we're at 1.94 TFLOPS for PS4 vs 1.38 TFLOPS for Xbox One according to the numbers released at launch. Basically, this generation is closer in terms of overall system performance between the two.

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#7  Edited By pmperry
Member since 2007 • 39 Posts

@raugutcon: I gave honest to god facts about things that are genuinely bad in the game and you give insults... I guess we know who the real airhead is huh? YOU!!! Scratch that, you're a turd!

For the record, if this is how it originally played, I guess it is a good thing that I passed on it last generation.

Anyway, this is clearly not even close to the XO's best game!

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#8  Edited By pmperry
Member since 2007 • 39 Posts

@raugutcon: No dumbass, I have the ultimate edition for my Xbox One but, never played it on the 360!

That is just my opinion of the game so far I'm about 30% through the game and it is not original nor is it very good.

Oh and I never played the multiplayer portion of the game, if that's what you were referring to.

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#9  Edited By pmperry
Member since 2007 • 39 Posts

@tormentos: You psychotic, illiterate, corn hole of a human being!

You have no idea what you're saying at all and this is my account, not some other Joe that you've picked a bone with.

First, the makers of Metro Last Light have straight up said, Mantle was always a temporary API and it didn't really get it closer to the metal as much as it opened up the other CPU cores and ran more efficiently but, certain types of Ambient Occlusion were missing from it.

These devs also said that DX11 had a ton of over head because it managed everything for you where as DX12 requires the rev to manage all the timing of when things are handled.

As for Open GL, Carmack praised Open GL in 2011 That was not during the Dos days!

http://www.geek.com/games/john-carmack-finally-prefers-directx-to-opengl-1326739/

For years now, MS has been leading the API charge and even with Vulkan they're still playing catch up to DX12! The version of OpenGL in the PS4 is modified by Sony but, still old and not even as feature rich as DX11.

I own both consoles so, I don't care either way but, bashing MS because you feel some deeply routed emotions (I can only liken to Stockholm Syndrome) is just ridiculous.

Also, your claim about the DX12 20 percent Improvement being delusional... Now all you have to do is find some source that proves it, instead of your crack rock induced opinions... Until such time, please don't include me in your spats with your jilted ex lovers.

Oh and as for frame rates you dumbass... They were locked to 30, it wasn't because it couldn't go higher it was to smooth out animations.

Oh and one more note, OpenGL was marginally faster with fewer features so, have they been robbing developers of performance for years as well?

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