PJDespaw's comments

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PJDespaw

@Runeweaver:

You obviously never PvP'd then. Just like Jay Wilson and the D3 team. Utterly oblivious to the way D2:LoD was played for 10+ years.

PvE was a crutch support to participate in PvP. All the long time players who played Diablo: LoD seriously spent their time in PvP. The only reason I ever did PvE was to gear up for PvP. The longshot odds of finding a super rare 3/20/20 charm, a ber, a jah, a zod, a perfect crown were the driving factors to doing PvE until your eyes bled.

Of course without PvP and that unlimited ceiling to compete with a 3/20/20 means very little. Not being invaded and having hostile flags on you means you can just doddle along in PvE uninterrupted and unchallenged. Grind for grinding sake.

It was utterly tame beyond the first 50-100 hours for most of us. Even then some couldn't stand it for more than a week. All told it completely missed the mark for D2:LoD fans. As if it was made by someone who didn't understand the franchise at all. Read: Southern California WoW developers.

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PJDespaw

@validifyed:

Cost to product projected availability. They probably decided that there were some features / ideas that they could live without at release.

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PJDespaw

Laura and Travis are great at what they do! <3

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PJDespaw

@jdlok:

BB is fine for the first say, 20-30 hours. After that you realize the PvP has no meta and it becomes old fast.

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PJDespaw

Truth be told this isn't about us.

It's about the development team being tired of making Souls games.

The reason CoD and Assassin's Creed get old, and Dead Space got old was due to developer fatigue. The last thing you want is a bored Artist. A Bored Artist puts out crappy work.

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PJDespaw

@cornbredx:

They listed Bloodborne as a souls game. Even though it takes place in another world.

My guess is they want to try something completely different. That's fine so long as they realize Souls gamers probably won't be into it.

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PJDespaw

@Renunciation:

Indeed. Stuffing any INTP into a management role is a bad idea. Lets us be in our chosen roles!

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PJDespaw

@jdlok:

He's right about that actually. It all depends on who you ask.

I'm getting too old for a lot of this and the stuff I used to love greatly I just don't like anymore. The grinding for days for pixels just isn't what it used to be. It doesn't help that the games are sliding into anime hell in a cart without brakes.

Very few developers actually give a crap about that group of us 25-50 who just want an adult-themed game that isn't a massive grind. So, so few games come off as interesting to a grown man. I think that is the problem.

You look at a game like Diablo 3 for example. All those people who played D2 when it was prime were around 17-25. Today those people are in their thirties or forties. It would have made logical sense to make a game at least targeting the 25-35 group. You would still get the 18-25 via the mature content handle. Yet instead we got something aimed at people twenty years younger than us who were not at all interested in picking up that torch.

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