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pilouuuu2004

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#1 pilouuuu2004
Member since 2004 • 1075 Posts
Well, if you think COD Black Ops 2 is the best game ever... Oh, well... It says a lot about yourself. Enjoy being banned, pathetic troll!
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pilouuuu2004

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#2 pilouuuu2004
Member since 2004 • 1075 Posts
Text wall detected!
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#3 pilouuuu2004
Member since 2004 • 1075 Posts

Spoilers obviously! Interesting and much better than the ending we got. Hopefully this will be added as DLC, but I think that more is needed.

BioWare writerPatrick Weekesis distancing himself from Mass Effect 3?s ending in wake of the massive scandal that?s rocked the franchise in recent days, making clear that he and other writers were literally ex-communicated when it came to writing the game?s ending, while executive producer Casey Hudson took charge, neglecting their many protests on how the trilogy should conclude.

The post was first written on Penny Arcade where Weekes is a frequent visitor known as user Takyris, but it was deleted and several other posts with quotes from the original post have been edited to steer clear of the controversial comments, however ascreencapof Weekes? comments was captured and sent toGameranxby an anonymous source.

Here?s the entire text, unadulterated, giving great insight into what took place in the final days of Mass Effect 3?s development:

?I have nothing to do with the ending beyond a) having argued successfully a long time ago that we needed a chance to say goodbye to our squad, b) having argued successfully that Cortez shouldn?t automatically die in that shuttle crash, and c) having written Tali?s goodbye bit, as well as a couple of the holo-goodbyes for people I wrote (Mordin, Kasumi, Jack, etc).

No other writer did, either, except for our lead. This was entirely the work of our lead and Casey himself, sitting in a room and going through draft after draft.

And honestly, it kind of shows.

Every other mission in the game had to be held up to the rest of the writing team, and the writing team then picked it apart and made suggestions and pointed out the parts that made no sense. This mission? Casey and our lead deciding that they didn?t need to be peer-reviewe.d

And again, it shows.

If you?d asked me the themes of Mass Effect 3, I?d break them down as:

Galactic Alliances

Friends

Organics versus Synthetics

In my personal opinion, the first two got a perfunctory nod. We did get a goodbye to our friends, but it was in a scene that was divorced from the gameplay ? a deliberate ?nothing happens here? area with one turret thrown in for no reason I really understand, except possibly to obfuscate the ?nothing happens here?-ness. The best missions in our game are the ones in which the gameplay and the narrative reinforce each other. The end of the Genophage campaign exemplifies that for me ? every line of dialog is showing you both sides of the krogan, be they horrible brutes or proud warriors; the art shows both their bombed-out wasteland and the beautiful world they once had and could have again; the combat shows the terror of the Reapers as well as a blatant reminder of the rachni, which threatened the galaxy and had to be stopped by the krogan last time. Every line of code in that mission is on target with the overall message.

The endgame doesn?t have that. I wanted to see banshees attacking you, and then have asari gunships zoom in and blow them away. I wanted to see a wave of rachni ravagers come around a corner only to be met by a wall of krogan roaring a battle cry. Here?s the horror the Reapers inflicted upon each race, and here?s the army that you, Commander Shepard, made out of every race in the galaxy to fight them.

I personally thought that the Illusive Man conversation was about twice as long as it needed to be ? something that I?ve been told in my peer reviews of my missions and made edits on, but again, this is a conversation no writer but the lead ever saw until it was already recorded. I did love Anderson?s goodbye.

For me, Anderson?s goodbye is where it ended. The stuff with the Catalyst just? You have to understand. Casey is really smart and really analytical. And the problem is that when he?s not checked, he will assume that other people are like him, and will really appreciate an almost completely unemotional intellectual ending. I didn?t hate it, but I didn?t love it.

And then, just to be a dick? what was SUPPOSED to happen was that, say you picked ?Destroy the Reapers?. When you did that, the system was SUPPOSED to look at your score, and then you?d show a cutscene of Earth that was either:

a) Very high score: Earth obviously damaged, but woo victory

b) Medium score: Earth takes a bunch of damage from the Crucible activation. Like dropping a bomb on an already war-ravaged city. Uh, well, maybe not LIKE that as much as, uh, THAT.

c) Low score: Earth is a cinderblock, all life on it completely wiped out

I have NO IDEA why these different cutscenes aren?t in there. As far as I know, they were never cut. Maybe they were cut for budget reasons at the last minute. I don?t know. But holy crap, yeah, I can see how incredibly disappointing it?d be to hear of all the different ending possibilities and have it break down to ?which color is stuff glowing?? Or maybe they ARE in, but they?re too subtle to really see obvious differences, and again, that?s? yeah.

Okay, that?s a lot to have written for something that?s gonna go away in an hour.

I still teared up at the ending myself, but really, I was tearing up for the quick flashbacks to old friends and the death of Anderson. I wasn?t tearing up over making a choice that, as it turned out, didn?t have enough cutscene differentiation on it.

And to be clear, I don?t even really wish Shepard had gotten a ride-off-into-sunset ending. I was honestly okay with Shepard sacrificing himself. I just expected it to be for something with more obvious differentiation, and a stronger tie to the core themes ? all three of them.?

Thanks,Josh.

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pilouuuu2004

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#4 pilouuuu2004
Member since 2004 • 1075 Posts

[QUOTE="pilouuuu2004"]Hopefully this won't mean more cats and moustaches puzzles... This is probably one of the few kickstarter projects which I'm not interested in... And I like adventure games!AdrianWerner

How can you like adventure games and not be interested in a kickstarter that can fund multiple games from one of the biggest legends of that genre?

Also, as hilariously bad as that puzzle was, it wasn't her who designed it. They had to cut one of her complex puzzles and the team need something to replace it quicly, thus the infamous mustache puzzle was born.

I love adventures and I think the first Gabriel Knight was great. It's just that I'm much more interested in Tim Schafer's project and I think that Jane Jensen's last game was kind of a fail, wasn't it?
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pilouuuu2004

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#6 pilouuuu2004
Member since 2004 • 1075 Posts
Hopefully this won't mean more cats and moustaches puzzles... This is probably one of the few kickstarter projects which I'm not interested in... And I like adventure games!
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pilouuuu2004

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#7 pilouuuu2004
Member since 2004 • 1075 Posts
The thing is this is not SimCity On Line. This is a single player game in which a couple of features were added just for the sake of justifying the stupid DRM. It makes me very afraid that more single player games may require an internet connection. Well, this will be one game I will not be getting.
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pilouuuu2004

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#8 pilouuuu2004
Member since 2004 • 1075 Posts
Lack of colours. Most games have been brown and grey this generation. Why developers think that less colourful is more realistic? Also 3d. Don't get me wrong I love 3d games, but why do all games need to be 3d? Some great games had amazing 2d graphics that hardly get dated like Curse of Monkey Island. And that takes me to another point: more variety and creativity. We used to get games like Lemmings in the past. Not all games need to be Call of Duty. Thanks to indie games for taking some risks, but really, we need more innovation and different games. And lean, please! It was an excellent mechanic in FPS games! I guess we have to blame consoles and its limited buttons for this one.
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pilouuuu2004

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#9 pilouuuu2004
Member since 2004 • 1075 Posts
None in my opinion. Also I don't think any of those console games should have gotten such a perfect score. I think I'm yet to see a game that is so close to perfection or revolutionary to obtain that score. As mentioned before, maybe with Half-Life 3...
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pilouuuu2004

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#10 pilouuuu2004
Member since 2004 • 1075 Posts
[QUOTE="pilouuuu2004"][QUOTE="HyperWarlock"]

So Brotherhood and Revelations were like what..Spin offs? I skipped them both but I thought this would be AC5. I last played AC2. (Loved it)

couly
Yes, I would call them glorified expansion packs.

But still great.

No doubt about that! But it's always great to see a genuinely new iteration with some real improvements on the engine and gameplay.