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penpusher

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@pedropabloib " almost 10 millions (to date) registered users" - I love when people use that argument, but can't tell me how many of those 10 million registered users are actually still playing, who haven't traded it in. There's a reason the people behind games only tell you the registered user base, not the active one.

Also if you need to spend more than 20 hours in a game to find something that doesn't suck about it that is NOT a good thing, that is bad. How on earth are you twisting it into a good thing in your mind? :S

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penpusher

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@rickphoenixxx you should probably try actually looking then. Wii U's library is a little anemic, but there are more than just two games worth playing. You have the other consoles for all those 3rd party games, I have a nintendo console for nintendo games.

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penpusher

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Yes I should. That said I didn't pay for my original 3DS so I'm not going to feel the cost anyway :)

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penpusher

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@faizanhd most of them probably scrolled straight down to the pretty number and didn't even bother reading the review.

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penpusher

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@AZNflaco I wouldn't worry about that. My 3DS has gone through 2 years of abuse, but it's still intact. The people who told you that they break probably beat the crap out of them. Anything will break if you go OTT

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penpusher

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I have to be honest I don't see enough difference to make me go for one version or the other based on anything but how much each costs at the time I decide to pick it up (if at all).

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Edited By penpusher

@rogerpenna it's probably because those of us in our late 20's have been promised virtual reality style gaming a couple of times before, and each time it's turned out quite badly. The Rift looks like it may finally deliver what we've been craving since we first ran into the concept.

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penpusher

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@ecurl143 first of all I feel the need to nit pick about that fact that 3DS doesn't have analogue sticks full stop, it uses an analogue pad (yes I know, pointless nit pick). Second is that the New 3DS does have a second analogue control...well sort of. The little rubbery looking nub you can see on it's right hand side is the extra pad.


Why they didn't elect to go for a full size pad I don't know, but it looks like it can do the job.

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penpusher

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Edited By penpusher

"Warplanes feels like an arcade game" well that's because it is. People seem shocked when they realise that. I might also add that so does Warthunder when you play arcade mode (if you think landing at 200mph without breaking apart is realistic then I think you need to crack open some pilot diaries), which is arguably the mode the majority of people play the majority of the time. That's why I tend to roll my eyes when people talk about warthunder's realism because chances are half the players haven't touched the sim mode. Great game though, I've had a blast with both this and Warplanes.

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Edited By penpusher

@saint311 I'm only half way through it but I think you're exaggerating a wee bit. For one thing the info you unlock by using functions are hardly essential plot points, they're just there if you fancy learning a bit more, not everything has to be handed out to you on a silver platter. As for unbalanced combat? I haven't come across unbalanced, or cheap enemies, it all seems quite well balanced. Perhaps maybe you just need to be more careful with your planning. I also see no problem with losing skills temporarily. It's not like they're gone all that long, and waiting for them to return encourages you to investigate the other functions, and to be careful in the planning stages to minimise your loss. If there was no punishment for lousy planning the game would be too easy.