onesiphorus' forum posts

Avatar image for onesiphorus
onesiphorus

5242

Forum Posts

0

Wiki Points

11

Followers

Reviews: 0

User Lists: 6

#1 onesiphorus  Online
Member since 2014 • 5242 Posts

@KillzoneSnake said:

Everything will go extinct, even humans. I think PS5 era will probably the last time we ever see new consoles, so that means the last time we see physical games. Many people dont even want PS5 xboxnext, they are happy with current gen graphics. Im one of them. I prefer physical but people are going digital more and more so it doesn't have a future, just like humans. RIP.

What is with the cynical attitude? I rather like to hear the optimistic hope of man than the defeatist rhetoric of the doomsayers.

Avatar image for onesiphorus
onesiphorus

5242

Forum Posts

0

Wiki Points

11

Followers

Reviews: 0

User Lists: 6

#2 onesiphorus  Online
Member since 2014 • 5242 Posts

@Bread_or_Decide said:
@stereointegrity said:

lack of games is hurting this d**n good machine

This has to be the fakest complaint about the switch.

I'm going broke keeping up with all the releases.

I had never seen so many indie games released on a Nintendo console in my life as I am seeing on the Switch. Games I never heard of before.

Avatar image for onesiphorus
onesiphorus

5242

Forum Posts

0

Wiki Points

11

Followers

Reviews: 0

User Lists: 6

#3 onesiphorus  Online
Member since 2014 • 5242 Posts

Dragalia Lost has been around (at least in some countries) for roughly a month. How has it done since its release? Based on new data from Sensor Tower, the mobile game seems to be doing very well.

Thus far, Dragalia Lost has generated about $28 million. Roughly $23.5 million of that total stems from player spending in the United States and Japan. Dragalia Lost is Nintendo’s second largest mobile launch in those two countries behind Fire Emblem Heroes.

Fire Emblem Heroes is still Nintendo’s best performer having generated $48.2 million in its first month from Japan and the United States. However, Dragalia Lost did $3.2 million or 16% more than Super Mario Run on iOS in both countries. We can also see that there was significantly more revenue for Dragalia Lost compared to Animal Crossing: Pocket Camp.

Sensor Tower adds that Dragalia Lost Nintendo’s best mobile launch to date in terms of the ratio of player spending to downloads. It was installed roughly 1.3 million times in the U.S. and Japan, meaning the average revenue per download sits at nearly $18. That’s significantly better than Fire Emblem Heroes, which earned just over $6 per download during its first 30 days in the two countries.

Once again, most of Dragalia Lost’s revenue has come from Japan at 67%. Japanese players have spent an average of $25 per download in the first month. In contrast, that number for the the U.S. is $8.50. Fire Emblem Heroes grossed $5.80 per download in Japan during its first 30 days.

--Source

Avatar image for onesiphorus
onesiphorus

5242

Forum Posts

0

Wiki Points

11

Followers

Reviews: 0

User Lists: 6

#4 onesiphorus  Online
Member since 2014 • 5242 Posts

GameSpot have reviewed another older-generation game for the Switch and gave it a 9/10. The game in question is Diablo 3: Eternal Collection.

Link

Avatar image for onesiphorus
onesiphorus

5242

Forum Posts

0

Wiki Points

11

Followers

Reviews: 0

User Lists: 6

#5 onesiphorus  Online
Member since 2014 • 5242 Posts

@kenshiro3948 said:
@2Chalupas said:

The domination is real.

I agree. These Japanese companies have the console and handheld gaming industry in their pockets.

What will happen one day when the handheld industry becomes irrelevant due to smartphones leaving only smartphones and consoles in the gaming market. Will the Japanese dominate smartphones as they are now with consoles? With Apple and South Korean Samsung dominating the smartphone market, will the Japanese try to penetrate the market?

Avatar image for onesiphorus
onesiphorus

5242

Forum Posts

0

Wiki Points

11

Followers

Reviews: 0

User Lists: 6

#6 onesiphorus  Online
Member since 2014 • 5242 Posts

@scatteh316: Avoid using terms like "retarded" on GameSpot as associating mental disability to stupidity is offensive. It will get moderated.

Avatar image for onesiphorus
onesiphorus

5242

Forum Posts

0

Wiki Points

11

Followers

Reviews: 0

User Lists: 6

#7 onesiphorus  Online
Member since 2014 • 5242 Posts

@techhog89 said:

lol How is Engadget so bad at reporting?

PS4 unit sales are slightly down YoY for the previous quarter. It's just revenue that's up due to software sales and a lack of discounts compared to last year. PS4 is an absolute monster still of course, but that headline is slightly misleading. Don't expect PS4 to beat 2017.

Yes, PS4 unit sales and PS4 software sales are two different things. May need to contact Engadget to make a correction on its article.

Avatar image for onesiphorus
onesiphorus

5242

Forum Posts

0

Wiki Points

11

Followers

Reviews: 0

User Lists: 6

#8 onesiphorus  Online
Member since 2014 • 5242 Posts

Nintendo will hold a Super Smash Bros. Ultimate Direct on November 1, Nintendo has announced. Director Masahiro Sakurai will once again be sharing the latest information about the game during a 40-minute presentation.

The presentation will air at the following times:

– 7 AM PT

– 10 AM ET

– 3 PM in the U.K.

– 4 PM in Europe

Avatar image for onesiphorus
onesiphorus

5242

Forum Posts

0

Wiki Points

11

Followers

Reviews: 0

User Lists: 6

#9  Edited By onesiphorus  Online
Member since 2014 • 5242 Posts

Super Mario franchise game sales (ten million copy sellers):

Super Mario Bros. (1985) - 40.24 million

Mario Kart Wii (2008) - 36.83 million

New Super Mario Bros. (2006) - 30.80 million

New Super Mario Bros. Wii (2009) - 29.90 million

Mario Kart DS (2005) - 23.60 million

Super Mario World (1990) - 20.61 million

Super Mario Land (1989) - 18.14 million

Super Mario Bros. 3 (1988) - 17.28 million

Mario Kart 7 (2011) - 14.82 million

Super Mario Galaxy (2007) - 12.72 million

Super Mario Odyssey (2017) - 12.17 million

Super Mario 64 (1996) - 11.91 million

Mario Kart 8 Deluxe (2017) - 11.71 million

Super Mario Land 2: 6 Golden Coins (1992) - 11.18 million

Super Mario 3D Land (2011) - 11.17 million

New Super Mario Bros. 2 (2012) - 11.09 million

Super Mario 64 DS (2004) - 11.06 million

Super Mario All-Stars (SNES) (1993) - 10.55 million

======

If Odyssey's sales continues to rise, it will outsell Galaxy and be the best-selling 3D Mario platformer in history.

Avatar image for onesiphorus
onesiphorus

5242

Forum Posts

0

Wiki Points

11

Followers

Reviews: 0

User Lists: 6

#10 onesiphorus  Online
Member since 2014 • 5242 Posts

The Internet and forum crowd are like the coastal elites of the gaming universe. Their tastes and views are not like the rest of the gaming market.