I have to wholeheartedly agree that this "redesign" is counterproductive. Firstly, it's now THE slowest of all my bookmarked pages, it's a mess to find things - I've noticed that although I have "PC" selected, I end up reading stuff about Wii reviews in no time (did not happen with the unbroken (old) website... I embrace change, when it makes sense and done well. This, though, I don't embrace at all!
omnimodis78's forum posts
- Member Since: October 1, 2008
- Posts: 46
@xX_MOBIUS1_Xx It's a great game, but the ending is both anti-climatic and it is bad. Also, you do realize that no matter what, you are only given a maximum 3 "choices" that pretty much all amount to the exact same conclusion.
I was sure that I would like the ending (it took me a few weeks to get around playing the game, so I was aware of the fiasco). I was absolutely sure that there was absolutely no way to mess it up. I thought that even if it was a weak or flawed ending, something would still be good about it. Sheesh, nope, the ending was a total absolute miss! Everything that could have been done wrong was done wrong - honestly...it seems like they had a bunch of ideas on a storyboard and then some newbie director at EA/BioWare picked the absolute worst ideas and said "here, this is what I want you to use". Truly a shame, and those guys/gals who made this ending should be thoroughly ashamed of what they've done.
I stand by my words that this game has nothing on the original Witcher! I was beyond excited to play this game, but like I said, after Chapter 2, the game loses traction so badly that I didn't even care to finish the game. Thumb down all you want, but you'll see what I mean when you actually play the game. As for the horribly broken PC version, just look at what CDP had to say about it - they had to re-release the game as version 2.0 for it work, because, yes, the bugs were there. It's no surprise that the most valuable member of the team jumped ship.... this game is not as epic as the first!
@Rocker6 - actually, us PC gamers do have reasons to be spiteful. I ran out on release day to buy a game I though would be amazing. Turned out to be essentially a beta version that was literally unplayable until patch 1.3 was released (took a while), and us PC gamers pretty much all agreed that we were simply the beta testers for your console version. I have nothing at all against sharing the love, but CDProjekt was a bit sleazy about their strategy, and even hardcore supporters agree on that one. And btw, the first half of the game is incredible - the last half (unless they fixed it) is nothing short of simply being turd. You will see...
RE5 was great, but, like RE4, it failed to feel like a true resident evil game. They both felt more like shooters, and less like survival horror. I want to roam a massive and creepy mansion, knowing that there's something below (literally). Yes, it has been done before, but if it works, why not do it again in full 3D!? And I want zombies, not some lame angry villagers. I just want the creep factor back!
The game is good, but nothing earth-shattering, actually, with some stuff it's a total let-down, but it shines concerning many things. The A.I. is sub-par given the developer's budget and time they had to fine tune this. And what's with the dancer in Detroit, always (!) dancing in the same spot, to the same music without getting tired. That was the first clue that in fact this game won't be breaking any new grounds...
@y3ivan - I know it's hard to defend my position without coming off as a "fanboy", but please note that current GPUs aren't just all about DX11. I have replayed many past-generation games with my new(er) GTX460, and this new card gives solid frame-rates, at max settings. So, yes, DX11 may not be the God-sent we all thought it would (and should/could) become, but don't dismiss that current generation GPUs simply devour older and recent games. To address your criticism of DX11 features, I am sorry to tell you that you are either downright wrong, or you looked at the wrong chart or the wrong video card performance summary. Even my mid-range GTX460 has not problems with any DX11 features activated. The problem with DX11 has nothing to do with the code, or the hardware that makes it run, instead the only limiting factor is the lack of mass support because when the lowest common denominator dictates fiscal policies (i.e. game developers catering to consoles), all potential incumbents offering superior performance are disregarded. That's the only issue, and it's a very big one at that.
We have been down this road before - great looking CGs to pump us up. Hopefully the game itself will be just as good, but I won't be holding my breath.