On PC, yes it was quite awful.
nutcrackr's forum posts
I don't think third party support will be good for switch. I doubt the machine is all that powerful and third party games never sell well on Nintendo. EA are many things, but they are not usually dumb when it comes to making money.
The game drags really badly in the first half imo, it has the same issues as UC3. You spend far too long climbing around that italian villa--it was dead set boring.
Second half is better, didn't notice too much climbing then. More action, more story progression, more changes of scenery and more Elena.
I don't really think the open areas worked that great in UC4 either, all they did was pad things out and give people a sense of freedom. At first it seems kinda cool but ultimately unnecessary padding.
I think what UC3 and UC4 do wrong is have far too many pieces that are not fun to actually play. UC4 could be made fun by trimming ~6 hours off the 16 hour game. UC3 could be made fun by changing about 50% of it completely.
UC2 >> UC1 > UC4 >> UC3
PSVR is going to be the real metric for VR in gaming because the potential audience is already there and the headset is cheaper. If PSVR doesn't sell 2 million+ in it's first year, then VR is going to struggle for years to come.
How bizarre, you'd think they'd have set a max and min range for the dynamic resolution so it wouldn't drop too far or go too high.
No gamers => No budget => No big budget games => No gamers.
VR needs to get away from gimmicks, but I only see that happening in isolated cases.
We're at 6 months and Steam has VR at 0.31% which is abysmal when many industry experts expected 2-5% by year one. For those playing at home, that means that to meet their worst predictions it needs to sell roughly 6x more units than it has to date. Some even said 10% rofl.
VR units are in abundance, people aren't buying.
PSVR could break the trend, the lower price might help. We will see in early 2017.