Nick_Capozzoli's comments

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Nick_Capozzoli

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@bojan_sokol I've played Civ from 2 as well. For me it's a 7 ; )

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Nick_Capozzoli

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@ninjacactus101 Tough to say without knowing what you're looking for in the game personally. If you can give me an idea of what your concerns/interests are I can maybe give a more targeted suggestion. Basically, I've enjoyed it--I'd say it's a good game and I'll be playing it some off-and on going forward. I can say that I'm really missing Civ V's big ol' mod selection, though. Definitely itching for some great mods to play around with in this one right now.

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Nick_Capozzoli

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@boogity1 I didn't notice any changes in aggression that didn't boil down to other factors (size of my standing army, proximity, different affinities, etc.). I'd say the feel is about the same?

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Nick_Capozzoli

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Nick_Capozzoli

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@Stesilaus As far as tactics go, the AI seems to play things pretty straight-up. You see 'em blatantly massing troops near your border, and then the attack comes a couple turns later. Very Civ V in feel--the AI gets advantages as you step up the difficulty.

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Nick_Capozzoli

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@deliciouspoints I'll be taking that endorsement of reasonableness, if that's okay :P

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Nick_Capozzoli

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Edited By Nick_Capozzoli

@tehcalle The tacit suggestion of the part you're talking about is that, while it's not my bag, it might be of interest to folks who like a more balanced, competitive Civ ; )

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Nick_Capozzoli

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@Bowser05 Welcome! Thanks.

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Nick_Capozzoli

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Edited By Nick_Capozzoli

@thrombosis45 Well.........

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Nick_Capozzoli

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@simc1 There's not much to that end, I'm afraid. No Space UN or equivalent, no religion. Trade is there in basically the same form as it was in Civ V--the trade yields are a little more variable, trading to outposts [city states] is more viable, and a few tie in to quests. But it's mostly business as usual: building the trade units, then sending 'em back out on "previous route" every dozen turns or so.