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nepu7supastar7

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#1 nepu7supastar7
Member since 2007 • 6773 Posts

@GalvatronType_R:

Not that it'll make a difference but there's even LESS of a chance that I'd buy that for 80 bucks and up.

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nepu7supastar7

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#2 nepu7supastar7
Member since 2007 • 6773 Posts

@warm_gun: On the YouTube vid, there's a REALLY weird reaction at 0:18 where the thug flies up from a mule kick. I never saw that in the console version of the game. Something about the way Batman moves looks really off... I have the ps4 and Switch version and that's never happened before.

Looks like a bad port job. Rocksteady was never good at porting Batman to pc.

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#3 nepu7supastar7
Member since 2007 • 6773 Posts

@warm_gun: I'm just being honest. I agree that it is very context sensitive and that jumping manually is more fun but it's really not a problem thanks to the controller. It doesn't feel clunky enough to accidentally make mistakes like that.

Like I said, cuz of the way I'm used to playing Arkham: I never had any of those issues before.

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#4 nepu7supastar7
Member since 2007 • 6773 Posts

@mesome713: The guys that made Yuzu don't even have the money to pay but Nintendo knows that because they're jerks. They don't care about game preservation and that's why it's up to us to keep the emulation running. Another Yuzu will come and Nintendo deserves it.

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#5 nepu7supastar7
Member since 2007 • 6773 Posts
@warm_gun said:

Wonder if controller users accidentally press against walls/railings when they mean to hang like I do. They have to, right? Even just jumping down from the few designated high spots feels bad because the automated system only gives you a couple of spots on which to land.

Also no, I never accidentally pressed against a wall or railing. Controlling things like landing did take some getting used to though. I see it more like driving a car. You hold (A) and Batman auto runs and you steer him where to go next. Parkour works the same way to, just like Assassin's Creed but with less agility.

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#6  Edited By nepu7supastar7
Member since 2007 • 6773 Posts

@warm_gun: Sorry I took so long to respond but yeah, that's the reason why I wouldn't bother showing you reaction vids. They're looking at controlled gameplay so all they know is that it looks realistic but whether it's fun or not is entirely up to you. Either way, the series is over and a complete reboot is in the works as we speak.

Not everyone would enjoy it and you made your point why you don't like it. But the wider audience loved it so it's probably going to come back in *some* shape or form.

An interesting thing that you indirectly pointed out is that BECAUSE the Free Flow system is motion captured: pre movement is pretty much forced on you. And that's why the characters do various attacks with a simple push of a button. I get why that would be a turn you off but it is what it is.

I loved that you can create your own play style and I personally try to play "realistically" - which would be no fun to you cuz it involves not focusing on stringing a large combo. That's why the kind of auto-movement didn't really affect me as bad as you.

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#7  Edited By nepu7supastar7
Member since 2007 • 6773 Posts

I think what's interesting is that Batman has pretty much gone off the rails since his animated series in the 90's. Writers from that show drew inspiration from the Tim Burton movies and that created a very grounded and realistic Batman. His tech was limited, his fighting style mostly involved boxing, wrestling and basic Judo and he relied on his senses to track criminals. All of that was awesome sauce but one thing I didn't like was that he shared Tim Burton's Batman's hate for the cowl. He saw being Batman as a curse and tried ditching the role in one of the movies all because he finally found someone to make him happy.

I remember a very touching scene where Bruce was weeping over his parents' grave begging them to let him be released from the promise he made to save Gotham. He cried: "I didn't count on being happy.."

He was a very realistic Batman indeed and I noticed that overtime, DC writers ditched the idea of making Batman relatable and replaced it with completely bonkers lore afterwards. Fighting Superman, dodging Dark Seid's undodgable lasers, fighting Spiderman, Spawn and even TMNT. Batman has gotten crazier and reached ridiculous levels of GigaChad BS. That's the Batman the Arkham games represents. An unmovable force hurdling towards crime like a comet on steroids.

That said, I definitely wouldn't mind a small return of realistic Batman in a future game but knowing DC, I doubt that'll ever happen.

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#8  Edited By nepu7supastar7
Member since 2007 • 6773 Posts

@warm_gun: At any rate, if you took the argument of Batman not being unstoppable to any other Batman fan, you'd be laughed at and branded as uninformed.

Batman throughout his existence has battled more than just humans, but also mythical beasts, aliens, super-powered villains, all 4 of the Teenage Mutant Ninja Turtles at once and made them look like children and Batman almost defeated Shredder in one try on the same day.

His history paints a very clear picture that Batman doesn't struggle fighting, especially against a group of random thugs. That's the conclusion anyone who's followed everything Batman-related religiously like me would make. Even if Free Flow doesn't gel with everyone and you've made your case why you didn't like it, it fits his character like a glove. If you don't think it fits him then you don't know enough about Batman. Sounds like you mostly just know him from the animated series.

I guess a big reason why I enjoy it so much is because it gives the games a very unique identity. It's something no one has done before and it expanded across the series. But that's good for Arkham Batman and I think it's time for a new system take its place.

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#9  Edited By nepu7supastar7
Member since 2007 • 6773 Posts

@warm_gun: Eh, it's been picked apart by Martial Artists and enthusiasts all over online and YouTube already. It's been applauded for its realism in terms of movement, behavior and flow of battles and how real fighting is very similar to dancing with footwork, technique and reacting to the movements of your opponents. (and Free Flow was motion captured by real extreme martial artists and stunt actors) but the experts who reacted to the footage don't really mention if it's fun or not because they're not exactly gamers. That's a completely different subject and it's all on the person playing. These are real moves done by real people on a set against real people.

If you pay close attention, there's a limit to 3 opponents you can counterattack at a time which is actually in line with most famous fight sequences in movies. When you do counterattack 3 thugs at a time, the rest kinda just wait around for you to finish which is of course unrealistic but this is a game, anyway.

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#10 nepu7supastar7
Member since 2007 • 6773 Posts

@warm_gun said:

@nepu7supastar7: The brawls in the animated series only have Batman up against a couple of guys at a time, moving around, mostly countering/hitting one a time. Maybe that's for budgetary reasons, but it looks more exciting than him against fifteen with the whole magnetic Gravity Rush bullshit. They score hits on him too. I don't know where you got the idea that he can dominate everything. If he dominates in a video game, it should be because of the player's skill, not because the game lets them cruise on easy mode. (Even with the counter icons removed on New Game Plus, it's easy.) If in a good Batman game there is a group of baddies too big and well armed for most players to handle, then they should have the option to combine stealth with the action, they should be able to beat up a few and then withdraw again, maybe throw down a smoke grenade or throw a boomerang into a steam pipe or cut through some flour so that they can find a position from which to stalk again, or just run behind the geometry and make another turn/climb before they can catch up and see which way he went. But the Arkham games can't do that because the developers misunderstood what Batman is or didn't care because they were making it for a wide, casual audience.

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Even in fights like this, it's mostly one at a time, sometimes two, with a ton of foot movement (that the Arkham games would make a single tap of WASD/analog stick with attack button). Unless the combatants are trapped together on a small platform, you can't take the foot movement (continuous use of the analog stick) out of a fight.

Ironically, Free Flow was meant to emulate real fighting against a group and that lead to the decision to let Batman gravitate to nearest opponents if continuously attacking. Many devs actually envied Rocksteady for creating an intricate system as Free Flow but none were able to replicate it because they just didn't understand it. I think it's important to understand what it is, what it was meant to do and what it's not and what it's not meant be.

It's not meant to be a sole beat 'em up like Streets of Rage.

It's not meant to be skill based and challenge you at every turn.

It's not meant to be played only one way. Variation is encouraged and rewarded,

It is meant to be accessible for everyone - including kids. Anyone can play and feel good about themselves and there's just enough depth for pros to showcase their crazy skills.

It's meant to make you always feel powerful, something that Batman at his prime always was.

Batman, like many Western superheroes is basically a perfect human and a master fighter. The idea was to create a fighting system that emulated that in a way so that everyone could enjoy the game and get that feeling. Batman canonically has fought strong meta-humans and even the likes of Dark Seid, a villain who even beat Superman. It's no mystery that he is a master fighter and tactician. He always has a solution for handling just about anything he comes across. He created the solution to defeat EVERY single superhero in the Justice League. So yeah, he kinda does need to be ridiculously good and capable at fighting common thugs. The only times he does struggle is against the super villains and as such, boss fights are completely different from regular fights in the games. Studying Batman played a significant role in creating the Free Flow system and as a Batman fan, it fits his almost virtually unstoppable nature.

I hope that one day you come back to it and give it a better shot but unfortunately, it's just not the kind of game you were initially hoping for.