Neobone2's comments

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Neobone2

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@starjay009:

Its a space MMO with a singleplayer campaign in the alpha stage.

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Neobone2

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Edited By Neobone2

@Xristophoros: You mean they can pay the salary of 428 developers with this strategy? Good luck.

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Neobone2

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Edited By Neobone2

@Prats1993:

4,5 years, they had no dev studio until Jan. 2013.

btw. they work on two AAA games not just one like Bioware.

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Neobone2

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Neobone2

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Edited By Neobone2

@so_hai:

The OWN money comes normally from gamers which has paid for previous games of these companies.

And the money for the previous games comes normally from a bank or an investor.

Bank/Investor comparable with backer.

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Neobone2

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@so_hai:

Yeah, every project manager would cap the funding, like all publishers and developers the pre-orders, oh wait..

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Neobone2

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@dedododah:

Multi-crew released, end of 2014 (5 months time from the interview) -- actual release was early 2016 (17+ months)

The release was end of 2015 (12+ month)

FPS and Planetside, mid 2015 -- Nope!

Planetside is out since sep 2015, FPS Arena is not more the highest prio because the FPS is now in the PU.

https://www.youtube.com/watch?v=HPieruXpd6Q

SQ42, mid 2015 -- LOL!

The release of SQ42 was planed in 3 episodes, the new plan is a complete release of SQ42 for end of 2016.

Persistent Universe, late 2015-mid 2016 -- HA!

You should read the article again.

"I think on the crowdfunding side, we can all do a better job," he said. "If I was crowdfunding again I think I would be more--I would spell this out more. Which would be, 'If we're getting more money and the scope changes, the timeline is going to change.'"

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Neobone2

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Edited By Neobone2

@magespot:

Your complete long long post based on wrong facts.

Fallout 4 was 6! years in development

http://www.techinsider.io/inside-the-fallout-4-development-team-2015-12

Fallout4 based on a game engine which is already modified perfectly for this kind of game with a team which works already many years together.

This is the normal game development time for a video game.

http://i.imgur.com/flrVzR9.png

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Neobone2

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Edited By Neobone2

@DraconisRex:

This happens when you change the scope of the project.

More content, more features and a higher quality means more development time.

Deal with it or get a refund.

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Neobone2

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@soulfulDAGGER:

Yeah, thats the plan.

Sell the singleplayer campaign Squadron42 and use the money for the development of the game and not for the pocket of investors and shareholders.

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