moonlightwolf01's comments

Avatar image for moonlightwolf01
moonlightwolf01

31

Forum Posts

0

Wiki Points

2

Followers

Reviews: 1

User Lists: 0

@warriors30 @bluefox755 Dragon age origins had mod tools hence there are many mods but DA2 did not and its highly unlikely this game will have extensive mod support both because its using frostbite which EA once called "too complex for modders" and because EA in general doesn't like modding as they believe it hurts DLC sales, note that no bioware games since DA origins have had any form of mod support.

Avatar image for moonlightwolf01
moonlightwolf01

31

Forum Posts

0

Wiki Points

2

Followers

Reviews: 1

User Lists: 0

Having played the game I can't really agree with this review. The story for example is far from nonsensical but a lot of explanation particularly for the main character is placed in the newspapers, notes and journals ect. pretty standard for horror games but the reviewer's description of the story as nonsensical makes me think they skipped reading these. That's not to say all the story's loose ends are tied up but that again is another feature of the horror genre. Also many of the frustrations he suggests I found great, the invisible enemies for example were a truly frightening experience that forced you to use your wits and watch for movement in the various bits of physics enabled clutter that provided the only indicator of these creatures movement, exactly what I want from a horror game.


The autosaves are a tad random and the insta kill character is a pain but its a pain easily negated with smart moves like hiding or backing off but keeping him in sight until his timer runs out. Most of the bosses feel like horror game bosses with most of your time spent running from them and with a formula for killing them, though one boss did feel a tad cheap with an insta-kill attack in its second stage. The only real complaint I have is section in the middle of the game where for around three chapters the game ditches horror and goes all action set piece. It feels very out of place and doesn't work well with the game's shooting mechanics.


Overall this game is an excellent horror game for survival horror fans but not a gateway into the genre due to the high difficulty, stiff shooting mechanics and the need to constantly assess your environment. Those who prefer resident evil 5 & 6 over 1-4 will probably not enjoy this game.

Avatar image for moonlightwolf01
moonlightwolf01

31

Forum Posts

0

Wiki Points

2

Followers

Reviews: 1

User Lists: 0

@chibi-acer Pools were very much the least of what people wanted, the open world is probably at the top of most peoples lists and I doubt that can be patched in due to their entire engine being built around simulating small environments with a much more limited number off sims. As Jess points out the designers did not seem to have any clue as to what sims players actually wanted out of a sequel.

Avatar image for moonlightwolf01
moonlightwolf01

31

Forum Posts

0

Wiki Points

2

Followers

Reviews: 1

User Lists: 0

Edited By moonlightwolf01

Kind of in Microsoft's interest to make these versions as graphically similar as possible, course trouble with PC player's is that we'll just look around in the config files or use an ENB or sweetFX preset to make it annihilate the xbone version graphically. Or we would if the game wasn't aweful which my xbone owning friends tell me it pretty much is.

Avatar image for moonlightwolf01
moonlightwolf01

31

Forum Posts

0

Wiki Points

2

Followers

Reviews: 1

User Lists: 0

So far the bosses and areas in these DLC have actually been better than the core game, just hope this trend's going to continue.

Avatar image for moonlightwolf01
moonlightwolf01

31

Forum Posts

0

Wiki Points

2

Followers

Reviews: 1

User Lists: 0

First Watchdogs and now Destiny perhaps people will wise up and stop falling for the ridiculous levels of marketing hype.

Avatar image for moonlightwolf01
moonlightwolf01

31

Forum Posts

0

Wiki Points

2

Followers

Reviews: 1

User Lists: 0

This looks good but even revelations kept the new resi obsession with co-op partners, I know we all hated how useless Ashley was in RE4 but all we mean't was give her a gun for the sections she's with you not turn every subsequent game into a resi themed buddy cop movie. Even when there's great atmosphere and disturbing scenes its still rendered a whole lot less terrifying by the constant companion chatting away beside you.

Avatar image for moonlightwolf01
moonlightwolf01

31

Forum Posts

0

Wiki Points

2

Followers

Reviews: 1

User Lists: 0

EAs development policy:


"You'll buy it anyway, so why should we put in any effort?"



Avatar image for moonlightwolf01
moonlightwolf01

31

Forum Posts

0

Wiki Points

2

Followers

Reviews: 1

User Lists: 0

Edited By moonlightwolf01

@hyfrin Really, yes the world looked good but the story. That narration it made it sound like the most generic fantasy crap I've ever heard. Those environments look amazing and the gameplay has me interested but the story they're going with is this game's only turn off. they should of just had this trailer as the environments and that music the cliched narration just ruined this trailer.

Avatar image for moonlightwolf01
moonlightwolf01

31

Forum Posts

0

Wiki Points

2

Followers

Reviews: 1

User Lists: 0

This seems like a really good idea, not a unique idea, note that Dungeonland and Fable Legends both do similar asymmetric gameplay and I doubt they are the only examples, but interesting none the less if bioware do it well. Unfortunately that's where the worry is because everything from the name to the enemy designs they've shown so far look horribly generic. Even the modern day fantasy setting looks like it might be squandered because I saw a lot of concept art of generic fantasy settings and little of battling in city streets or other modern locales. Please bioware up your game.