moonlightwolf01's comments

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moonlightwolf01

While in a lot of ways this is really silly of Bethesda's legal team I can kinda see their point, the Mojang 'scrolls' thing was a truly stupid move from them but with fallout it is the whole of their trademarked word being used and fallout spin offs in the past have always included fallout alongside another phrase or word - Fallout tactics, Fallout brotherhood of steel, Fallout New Vegas. This game's title was quite a naive move for the developers, I'm sure it was unintentional but in legal terms putting fallout in your video game's title when another company owns the rights to a video games franchise called fallout is asking for trouble. Also is having to change the game's name really such a big deal.

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moonlightwolf01

@jonnyc0mbat @turbojugend16 @derekscorp The legal department really has nothing to do with the developers they just attempt to protect the company's creative properties and they happen to be kind of overzealous.

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moonlightwolf01

@prodigy_69 Hey at least horse armour added something to the game that wasn't there on launch, even if that thing was totally pointless. I can almost forgive horse armour when comparing it to the available on launch skin packs of today.

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moonlightwolf01

I remember a time when new skins and cosmetic options were something unlocked via gameplay. This is a classic example of how the free2play model is infecting full price games and it really needs to stop. Dlc can potentially be a great thing when it actually expands the content of a game such as with the crowns trilogy for dark souls 2 or the Dlc for fallout: new vegas but this cosmetic crap that we used to get for free is exploitation plain and simple.

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moonlightwolf01

That's it Ubisoft start trying to build hype for the next AC when the current one is barely out the door and utterly riddled with bugs. That will bring the punters back.

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moonlightwolf01

@noah364 People have less time these days, I never enjoyed point and click games despite my general preference for logical thinking and intelligent gameplay. Part of that was because often the solutions weren't even remotely logical which made them feel like an exercise in time-wasting, the other problem was that the pay-off rarely matched the effort expended getting there. I'll happily spend hours working out the attack patterns of a boss or carefully constructing a PvP build in dark souls because the exhilaration of victory is always a great pay-off, but half an hour spent clicking everything in a room and then combining everything with everything else for a few lines of fun dialogue and minimal progression just doesn't hook me at all.

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moonlightwolf01

@Keitha313 @biadesman Opinions on writing are always going to be subjective to an extent. I'll admit I wasn't particularly impressed with the characters but the writing did hit exactly what they were going for, it's just that what they were going for didn't really interest me personally.

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moonlightwolf01

The requirements for the contest judging aren't all that hard to understand, since you've got a stats page that tells you your pokemon's stats in each category and the game explains pretty clearly how to improve those stats ie. pokeblocks.

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moonlightwolf01

Still worried about the writing in this game, especially given the heavy handed allegories comment Kevin made, a lot of the writing in ME3 was terrible yet it still got great scores on all the major websites. Still looking good though I may well consider ending my boycott of EA games for this. (though the multiplayer microtransactions give me pause on that score)

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moonlightwolf01

@Ferric24 @xaidkamil I kind of miss DA: Origins art style, I mean the graphics weren't great by today's standards but at least they were striving for realism, the "stylized" art style of the modern DA games seems more like an excuse for poor texture work.