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migduvednok

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#1 migduvednok
Member since 2003 • 295 Posts

Many years ago, i played a c64 game which was about being a vagabond, collecting bottles and earning money to go to school, having to avoid the police. It was a sidescroller.

What's the name, and does some remake exist?

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#2 migduvednok
Member since 2003 • 295 Posts

Found it: "Colma"

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#3 migduvednok
Member since 2003 • 295 Posts

No, none of You are right.

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#4 migduvednok
Member since 2003 • 295 Posts

What's this US-indie movie named?

There was a indie-musical-movie from around between 2000-2010, essentially made by one (gay-hispanic) guy, it was about a group of young people in a small american town, and how boring life was.

There was one single-take song taking place inside a party where the camera tracked around the different people singing and the guests singing backup. I remember they sang" STOP.... the party...(blablabla)", it was two guys and a girl.

Another song took place at a graveyard, with ballet'ish dancing in a foggy morning.

Can you remember what movie that is?

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#5 migduvednok
Member since 2003 • 295 Posts

Aaah, i see. So it's simply an overdub and repeating function in a normal music production program?
Thanks a lot! :-)

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#6 migduvednok
Member since 2003 • 295 Posts

http://9gag.tv/p/5waPj/pharrell-williams-happy-trombone-loop-cover-christopher-bill?ref=fbl9

What hard-/software does musicians use to do stuff like this?

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#7 migduvednok
Member since 2003 • 295 Posts

Can't get the fugu without hitting the vendor simultaneously!!!???
And yes, i do wait until she's turned her back.
and yes, i do have the fugo also - i can walk over and poison something afterwards. It's weird.

Any answers that can help me? It's REALLY annoying that the game has two actions for one key press.

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#8 migduvednok
Member since 2003 • 295 Posts

Well i havendt played La Noire - how's that the answer?

And yes, people WOULD run around playing and experimenting - but that would be the point of it all. :-)

Other answers to whether it would be possible?

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#9 migduvednok
Member since 2003 • 295 Posts

So tesselation, or tiling, could be done in 3 dimensions - and it would only be a question of how much the computer could process and the size of the individual pieces/cells? How does one find these limitations?

BTW, soon "From Dust" will be released, this may be the newest example of nature manipulation. but how it works, i Don't know.

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#10 migduvednok
Member since 2003 • 295 Posts

We have for a while had great physics in games: gravity,fluids and clouds/auroras as three examples.

But how close can games at the moment mimic natural forces or real life? Can it for example mimic...

* chopping down a tree - where the player's power determines how many axe-chops are needed to penetrate the tree, and the falling direction of the tree is determines from which direction the player chops?

* Flowing water's accurate behaviour, including water flow or reaching the highest point as a pump works? (sorry but i'm no engineer)

* modifying materials - like the player carving a pattern into a rock, or shaving layers off a wooden beam?

*moving materials - like moving loose gravel or soil by the "handful" and the material not behaving like predetermined textured graphics?

* changing materials' properties - like dirt being loose and when adding water, turning into more dense mud, and then solidifying into clay, able to be shaped into bricks?

* tying a knot on a string - moving the tip of a string around in 3D, thus tying a knot on it. Ormaking a hole in a plate, taking a string through it, tying a know and not being able to take the string further out than the knot.

I'm sure there are many other examples, but these are from the top of my head.
So - HOW close can we mimic these forces, and which games does it best?