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mclarenmaster18 Blog

My thoughts on the System Wars board

Dear readers on my page

Here is what I think of the System Wars board in this site?

It's really immature because mostly I can see there are a bunch of fanboys going and antagonise each other, say for example; If a user likes a game while the others hate it then troll them like this which is incredibly rude and stupid.

The signs of why sim racing is the most complex sub-genre of racing games of all time?

Here are the reasons why? because:

  1. When it comes to racing, you require a lot of tactics when to overtake your opponents without ramming into them, using precision driving skills, monitor your engine temperature, oil, fuel tank and tire conditions to time it right when to pit in to get your virtual car's fuel tank refill, tires & brake pads changed.
  2. You need to observe your virtual car's characteristics and track conditions.
  3. Setting up your vehicle and practice before qualifying and racing.
  4. Sometimes A.I can be aggressive and they may ram into you but it's prohibited too.
  5. Sim racing cars are more slippery than any arcade racing sub-genres:
    • When turned out driving assists it will make it harder to drive and just as hard as real-world racing:
      • In the real-life of professional racing, most cars disabled off electronic assists (due to the regulations) so the computer won't able to assist the driver from pushing the gas pedal all the way down and won't help them to have easy controls.
      • Drivers must hold tight on the steering wheel to balance the car and preventing it from sliding out on straights or corners. Requiring proportion controls on corners to prevent wheel spin on corners. Examples on below:
        • When there is a tight corner coming up within next 150 metres, drivers must let go to the gas pedal, then in next 50 meters, slowly proportionally step on the brake pedal early to avoid locking rear axle (If stepped on the brake pedal too strong) plus requiring to slowly gear down while avoiding to crash into the wall or barriers.
        • When the car is turning on tight corners, the driver also must proportionally control the gas pedal before reaching back to straight to avoid wheel spin.
    • When the race event is having poor weather conditions like rain then it may affect the vehicle's handling.

What kind of fanboy am I?

For those who visit my page and wonder what type of fanboy am I?

I'm a sim racing fanboy with additional of Rally Sim, Arcade Street Racing, Arcade Off-Road Racers and Tradition Arcade-Style Racers fanboy.

Because for me in racing games, I'd always prefer to virtually drive realistic performance cars ranging from

  • Race cars ranging from:
    • GT Class race car
    • Le Mans Prototype/Hypercar
    • Touring Car
    • Rally Car
    • RallyCross car
    • Formula 1
    • Formula E
    • Stockcars
    • Indy Car
    • Desert raid truck/buggy
    • Trophy Trucks
  • Road cars ranging from:
    • Exotic car
    • Luxury sedan
    • Muscle car
    • Tuner car
    • Luxury SUV
    • High performance pick up truck

While I dislike go-karts in general plus I'm not into kart racing games too.

Reasons why I'm planning to switch from Nintendo Switch to Xbox Series X/PS5/PC for racing games?

Dear visitors to my page

Here are the reasons why I personally want to switch from Nintendo Switch to Xbox Series X/Playstation 5/PC for racing games?

  1. I much more prefer realistic-looking racing games (Sim racing, Simcade and Arcade Street Racers)
  2. Cartoony Kart/Hoverboard/On-foot racers are boring IMO
  3. Right now for Xbox Series X/PS5's first racing game launch title confirmed so far is WRC 9 (World Rally Championship 9) and I will prefer this way over Fast RMX.
  4. Xbox Series X and PS5's controller has 2 analogue trigger which makes it feel like real performance car's gas/brake pedals while Nintendo Switch doesn't even have analogue triggers (Making it unplayable for sim-racing).

My theory on Mario Kart's popularity

Here is my theory what caused Mario Kart to become No.1 selling racing game IP of all time?

In the 90's:

  • August 1992 - Mario Kart was born and released for Super Nintendo Entertainment System,
    • Sold over 8.7 million copies
    • 4th best-selling SNES game.
  • December 1996 - Mario Kart 64 released onto N64 about 6 months after it's initial launch
    • Sold over 9.8 million copies
    • 2nd best-selling N64 game.
  • November 1997 - Diddy Kong Racing (Mario Kart's cousin) was released on N64.
    • Sold over 4.8 million copies
    • 7th best-selling N64 game.
  • 1997-1998, kart racing fans who own PS1 and don't have N64, unsatisfied with realistic-looking PS1 racing games such as:
    • Gran Turismo
    • Colin McRae Rally
    • Need For Speed
    • Etc.
    • So they began to beg for a cartoony kart racer as equivalent to Mario Kart and Diddy Kong Racing for their console.
  • In June 1999, what they got is Crash Team Racing which many fans really enjoying it.

In the 2000s:

  • March 2000 - When Sony Playstation 2 was launch kart racing fans were hyped up and are expecting a CTR sequel to be superior to its predecessor.
  • July 2001 - Mario Kart Super Circuit was released for Nintendo Gameboy Advanced
    • Sold over 5.9 million copies
    • 4th best-selling GBA game.
  • August-November 2001 - When PS2 got a couple of realistic-looking racing games such as:
    • Gran Turismo 3: A-Spec
    • Le Mans 24 Hours
    • WRC
    • Formula 1 2001
    • Test Drive: Off-Road Wide Open
    • Burnout
    • Etc.
    • Kart racing fans get really mad and desperate for kart racers on PS2.
  • September 2001 - Nintendo Gamecube launches
    • Kart racing felt regretted buying a PS2 for lacking kart racers on what they want.
  • November 15th, 2001 - The birth and launch of Xbox
    • Kart racing fans desperately want Xbox to get many kart racers as possible.
  • December 2001 - PS2 got a couple of cartoony kart racers like Bomberman Kart and kart racing fans say 'this is not the kart racer we want!'.
  • November 2003 - Mario Kart: Double Dash and Crash Nitro Kart releases onto stores.
    • Kart racing fans who don't have GCN, when they bought Crash Nitro Kart for their PS2/OG Xbox, they were disappointed for being an inferior sequel to its predecessor.
    • Also, Crash Nitro Kart (All platforms combined) wasn't that popular compared to Mario Kart: Double Dash which nearly 7 million copies.
    • Mario Kart Double Dash was also 2nd best selling GCN game.
  • November 2005 - Mario Kart DS and Crash Tag Team Racing releases onto stores.
    • Kart racing fans who don't have a GCN and DS, seeing Crash Tag Team Racing is released and get mad by saying something like 'That's it I'm boycotting the stupid PS3, Xbox 360 and PSP!, I'd rather buy Nintendo DS and Wii so I can play quality kart racers like Mario Kart!'.
  • In 2006 - The Nintendo DS gets even more popular, and the kart racing fans felt so much happier when they've bought it since they can play Mario Kart DS.
    • Mario Kart DS sold over 23.6 million copies
    • 3rd best-selling DS game.
  • November 2006 - The Nintendo Wii launches and the kart racing fans were so excited while waiting for Mario Kart Wii.
  • April 2008 - Mario Kart Wii launches
    • Kart racing fans were so happy and really enjoying it
    • They give comments like 'Mario Kart Wii is the best racing game ever!, forget whatever other boring PS3/360/PSP racing games!'
    • Mario Kart Wii sold over 37.24 million copies and surpassing all other racing games out there is.
    • 2nd best-selling Wii game.
  • In the 2010s:
  • 2010 - When PS3 and 360 releases their kart racer as answer to Mario Kart Wii (Modnation Racers and Kinect Joy Ride respectively)
    • When kart racing fans see these 2 and not satisfied with it
    • Also, photo-realistic racing fans weren't interested in Modnation and Joy Ride since they don't like kart racers and rather stay with Forza Motorsport/Gran Turismo.
  • March 2011 - Nintendo 3DS launches
    • Kart racing fans were so excited for it
  • December 2011 - Mario Kart 7 launches for 3DS
    • Kart racing fans say 'This is the best racing game on handheld and better than the rest of other racing games on Vita!'
    • Sold over 18.68 million copies
    • Number 1 top-selling 3DS game.
  • November 2013 - When Sony PS4 and Microsoft Xbox One launches, then quite a lot of kart racing fans skipped Wii U.
  • May 2014 - Mario Kart 8 launches for Wii U
    • Kart racing fans who owns PS4/XB1 and skipped Wii U, this makes them want to beg for a kart racer for their console.
    • Sold over 8.44 million copies
    • Number 1 top-selling Wii U game.
  • May 2015 - One year after the release of Mario Kart 8, there is a Mario Kart clone called Beach Buggy Racing for PS4/XB1
    • When Beach Buggy Racing came out, kart racing fans weren't satisfied with it plus being inferior to Mario Kart.
    • Also, kart racing fans are mad that PS4/XB1 library of racing games are more to do with photo-realistic racing games rather than cartoony kart racers.
  • March 2017 - The Nintendo Switch launches and the kart racing fans who don't have Wii U, they feel much happier after buying it.
  • April 2017 - Mario Kart 8 Deluxe releases onto the store and became best selling Switch game of all time.
    • Sold over 22.96 million copies.

My opinion about Xbox One and Playstation 4's library of racing games so far.....

Dear viewers on my page.

It's about 6 years after the launch of the Xbox One and PS4 and I wanted to show up my opinion on these 2 consoles' library of racing games.

So far Forza Motorsport (XB1) and Gran Turismo (PS4) both have driving physics, menu IU and graphics improvement but the issue so far, some cars and tracks are absent due to licensing expiration.

Pros for XB1 & PS4:

  • Having a good amount of 1st party racers that I enjoyed:
    • Driveclub (Arcade Street Racing) (PS4)
    • Forza Horizon 2 (Arcade Street Racing) (XB1)
    • Forza Horizon 3 (Arcade Street Racing) (XB1)
    • Forza Horizon 4 (Arcade Street Racing) (XB1)
    • Forza Motorsport 5 (Sim Racing) (XB1)
    • Forza Motorsport 6 (Sim Racing) (XB1)
    • Forza Motorsport 7 (Sim Racing) (XB1)
    • Gran Turismo Sport (Sim Racing) (PS4)
  • Having a vast amount of 3rd party racers:
    • Assetto Corsa (Sim Racing)
    • Burnout Paradise Remastered (Arcade Street Racing)
    • DiRT 4 (Sim Racing)
    • DiRT Rally (Sim Racing)
    • DiRT Rally 2.0 (Sim Racing)
    • Project Cars (Sim Racing)
    • Project Cars 2 (Sim Racing)
    • Formula 1 2015 (Sim Racing)
    • Formula 1 2016 (Sim Racing)
    • Formula 1 2017 (Sim Racing)
    • Formula 1 2018 (Sim Racing)
    • Formula 1 2019 (Sim Racing)
    • Gravel (Arcade Off-Road Racing)
    • GRID 2019 (Standard Arcade Racer)
    • Need For Speed Rivals (Arcade Street Racing)
    • Need For Speed 2015 (Arcade Street Racing)
    • Need For Speed Payback (Arcade Street Racing)
    • Need For Speed Heat (Arcade Street Racing)
    • The Crew (Arcade Street Racing)
    • The Crew 2 (Arcade Street Racing)
    • WRC 5 (Sim Racing)
    • WRC 6 (Sim Racing)
    • WRC 7 (Sim Racing)
    • WRC 8 (Sim Racing)

Cons for XB1 & PS4:

  • The missing 1st party racing IPs:
    • Midtown Madness (Arcade Street Racing)
    • Motorstorm (Arcade Off-Road Racing)
    • Project Gotham Racing (Arcade Street Racing)
    • Rallisport Challenge (Sim Racing)
  • Missing 3rd party racing IPs:
    • Midnight Club (Arcade Street Racing)
    • Ridge Racer (Standard Arcade Racer)
    • Sega Rally (Arcade Off-Road Racing)
    • Test Drive (Arcade Street Racing)
  • Lesser racing IPs than their predecessor
  • Too many cheesy kart racers (Kart racing on XB1 & PS4 are inferior to Wii U)

Overall both are good consoles for racing games and better than Wii U IMO because of having more sim racing and street racing games (My 2 most favourite sub-genre of racing games).

Why I personally prefer Xbox and Playstation over Nintendo when it comes to racing games?

Dear followers and visitors on my page.

If you want to know why I personally much more Xbox and Playstation over Nintendo when it comes to racing games?

Because Xbox and Playstation have more to do with 2 of my favorite sub-genre of racers (sim racing and standard arcade racers).

  • 1st Party IPs:
    • Forza Motorsport (Xbox) (Sim Racing)
    • Gran Turismo (Playstation) (Sim Racing)
    • Rallisport Challenge (Xbox) (Sim Racing)
    • Forza Horizon (Xbox) (Arcade Street Racer)
    • Project Gotham Racing (Xbox) (Arcade Street Racer)
    • Motorstorm (Playstation) (Arcade Off-Road Racer)
    • Driveclub (Playstation) (Arcade Street Racer)
    • Midtown Madness (Xbox) (Arcade Street Racer)
  • 3rd Party IPs: (Most of them are not on Nintendo consoles)
    • Assetto Corsa (Sim Racing)
    • Project Cars (Sim Racing)
    • DiRT (Sim Racing)
    • World Rally Championship (Sim Racing)
    • GRID (Standard Arcade Racer)
    • Test Drive (Arcade Street Racer)
    • Need For Speed (Arcade Street Racer)
    • Ridge Racer (Standard Arcade Racer)
    • Blur (Arcade Street Racer)
    • Burnout (Arcade Street Racer)
    • Gravel (Off-Road Arcade Racer)
    • Formula 1 (Sim Racing)
    • Midnight Club (Arcade Street Racer)

So what I see Nintendo consoles are pretty much mostly to do with kart racing and futuristic racers (I'm not a fan of these 2 sub-genres).

My opinion with kart racers so far: To me, I just don't really like their gameplay style so I find most of them are really boring in my opinion, and I'm not a fan of vehicular combat neither.

P.S I have nothing against Mario Kart, Diddy Kong Racing, F-Zero and Wipeout.

My theory on what caused kart racers to be more popular than sim racing?

Since Mario Kart series is a big hit and here is my theory why it outsold every Xbox/Playstation sim racing?

The target audience differences:

  • Kart racing:
    • Any kind of gamers who want to have fun in gaming.
    • Both males and females can enjoy it.
    • Meant for all ages.
    • Not necessary to love cars, motorsports, and racing games.
    • No skills required from other sub-genre of racing games.
    • Preferring to have combat racing.
  • Sim racing:
    • For Motorsport fans who wanted to virtually experience how real race cars feels like.
    • Only car enthusiasts will enjoy it.
    • The majority of sim racing fans are males.
    • Currently, most sim racing fans' age groups range from 15 to 45.
    • Requiring more skills compared to any other sub-genre of racing games.
    • Preferring to have pure racing/realistic driving physics.
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