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masterpinky2000

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#1 masterpinky2000
Member since 2004 • 1955 Posts
I disagree with the comparison to the iPod. The i____ line of products is successful not just because of great product design (as you say, other products do just as much or more) but because of excellent marketing and cultural awareness. The iPod (five years ago) and iPhone now are items that are cool to own. I love the 360, but I do not think it is "cool" to own one, or that owning a 360 carries the same cultural cachet as owning an iPhone.
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masterpinky2000

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#2 masterpinky2000
Member since 2004 • 1955 Posts
The fact is, most older games haven't aged well. There are exceptions, like System Shock 2. I go into most older games that I've never played before with a good amount of caution, I keep my expectations low as to not be disappointed. meetroid8
I agree with this perspective. In this respect, games are not unique -- movies and novels also suffer the effects of aging. I would agree that true classics (perhaps System Shock 2 is one -- I haven't played it myself) are timeless, much like we still read Shakespeare today, or still watch Citizen Kane. But the space of years, decades or even centuries does clarify for us which titles are truly classics and which are merely very good for their time. For every twenty AAA titles with 90+ Metacritic scores in this generation, probably only one or two will be remembered, played, and enjoyed equally ten years from now.
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masterpinky2000

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#3 masterpinky2000
Member since 2004 • 1955 Posts
Good analysis, I agree. Sony has made misstep after misstep over the last 5 years, most recently with the overpriced Vita memory cards. They persist in seeing Playstation as an aspirational brand (see the infamous quote, during PS3's debut, about how people should want to work harder to be able to afford one). I believe that Playstation tried, and failed, to follow Apple/Steve Jobs' i_____ business model, and now they must rid themselves of that delusion -- swiftly.
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masterpinky2000

1955

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#4 masterpinky2000
Member since 2004 • 1955 Posts
[QUOTE="bezza2011"]

uncharted 3 felt like a cop out to number 2 has the same stories and the levels were far to similar except in different places, same with the story, it followed the same story as number 2, and it just felt short when it came to the villians, yes they were interesting but it all turned out that they were nothing in the end.

if number 3 had come in and there wasn't already number 2 yes it would be amazing, but it was just, it fustrates me how know one see's that number 3's story was pretty much basicly the same out lay of number 2, even the set pieces were number 2 but in different places, the ship in number 3 was pretty much a copy of climbing up the train, i knew exactly where number 3 was heading and there wasn't really in shocks in that game, and it seemed to me that it was a very quick game, and by the time i reached the sands i felt the game was going to end soon, and when i got to the city i felt it was going to end soon and let down that pretty much the whole ending was a cut scene, and i didn't have to face any of the main villians, who seemed to have such potential, esp when they managed to capture me o and the whole super human part at the beginning, he gets shot u can see there's blood put nothing, and the whole thing with the playing card, hmmm to get to the cut scene where in it, it was astraight forward ending.

+1 I did think the fact that UC3 eliminated the tedious boss battle ending from UC2 was a good improvement, but I definitely also had this sense of "been there, done that" while playing the third. Still an amazing, AAA title, but not the best.
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masterpinky2000

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#5 masterpinky2000
Member since 2004 • 1955 Posts
I think you can make it without, though you will have to work under the assumption that certain characters have a fraught backstory without actually seeing that backstory. Can watch Youtube vids I guess. In gameplay and pacing UC2 is so much better than UC1 that if you start the series there, you may have an even more positive impression of it (for what it's worth, I love it).
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masterpinky2000

1955

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#6 masterpinky2000
Member since 2004 • 1955 Posts

Im usually playing from 1-3 hours per day. Itll probably decrease once school starts back up. What about you guys?

Wheelchairbball
Similar for me, 1-3 hours.
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masterpinky2000

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#7 masterpinky2000
Member since 2004 • 1955 Posts
Probably the promises associated with Fable and the original Mass Effect . . . not that either were bad games (in fact, I liked them both quite a bit), but the promises that the developers made were incredibly vast. In ME's case, for instance, Bioware spoke of a whole galaxy at your grasp, with multiple star clusters, with multiple stars, and multiple planets to explore. This was superficially true, but each planet was basically the exact same, with only one or two things to do per planet (destroy a mercenary base, collect minerals).
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masterpinky2000

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#8 masterpinky2000
Member since 2004 • 1955 Posts
I would consider adding: 1. Ken Levine - Bioshock 2. Someone from Blizzard - I mean, come on: Warcraft, Starcraft, Diablo. Someone needs to get credit. 3. Patrick Desilets - Assassin's Creed Increasingly, however, the role of individual developer seems less and less important. Games are no longer masterminded by a single mind (Carmack and Doom/Quake) but are developed by massive teams with distinct components (e.g., story/writing team, graphics/engine team, level design, art direction, etc.). Who would you credit, for instance, for Call of Duty? The founders of the studio left and what did it matter? COD: MW3 is arguably as good as previous iterations of the series.
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masterpinky2000

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#9 masterpinky2000
Member since 2004 • 1955 Posts

Not the most original, but the developers pulled it off almost flawlessly. Uncharted 2 is still my favorite PS3 game.

kultrva
+1 UC's influences have been readily apparent since the first title. The cleverness of the series emerges not from the concept but from the developers' ability to merge several disparate gameplay styles and cinematic influences into a seamless whole.
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masterpinky2000

1955

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#10 masterpinky2000
Member since 2004 • 1955 Posts
The 90 hrs number sounds a bit high to me as well. My first playthrough was probably around 30-35 hours, having done all the main missions, all the loyalty missions, and a decent number of sidequests. Even doing all of the sidequests I'd say it would be around 45 hours, since the side missions tend to be very short. As arsenal1111 says, playing on Nightmare could extend that time a bit (but not in real gametime necessarily, just in dying and having to repeat segments).