Bragging about motion control is what we all did with the Wiimote and now less than 2 years later it has been deemed inaccurate enough to require a peripheral add-on. Do you think they got it right this time?
Regardless, until it comes packaged and devs are assured it is in the box (too late, the Wii sold amazingly well already right? that's a pretty big install base that WON'T have it) they can't really program 100% for it. This add-on is just the next SNES mouse, Super shot, Power Glove, N64 rumble pak. Amusing perhaps, but quickly forgotten.raahsnavj
well, the wii's current technology is STILL worth bragging about, as far as controls go, I feel it changed the games Metroid 3 and medal of honor 2 for the better. I'd prefer pointing a remote to using analog in fps' for sure now.
It does slightly make the action adventure titles better as well, it feels nice to shake the remote in order to do attacks in Mario and even launch title Zelda. (And yes like you said, the IR)
but I'd compare this more to the successful rumble pak than any of those other ugly accessories. this is an improvement upon an existing control scheme, or an "add-on" if you will. It is taking what the exact same controller does and making it function better. Didn't you see how many titles included functionality for the new zapper after it's release. Not that it made them better, it was only a plastic shell. But my point was that many third party developers started making control schemes based on that very accessory, they didn't ignore it.
update: oh, and there is no reason devs can't make the Motion Plus an optional control scheme considering the people who don't buy it.
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