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linkyshinks

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#1  Edited By linkyshinks
Member since 2006 • 1332 Posts

@so_hai:

Quote: "The subtext of your post is that you want Nintendo to stop developing like Nintendo - in my opinion this complaint is silly because I believe you're kinda sorta saying that you want Nintendo resemble Sony or MS and that if we listened to people that said that, we would never have got games like Metroid Prime etc."

You're writing absolute nonsense...

There is no "subtext" to my original post, or therafter, nor is there any "kinda" or "sorta". There is No mention of Sony or Ms in my OP either, or anything remotely suggesting anything, which you rather stupidly seem to be implying, yet again. And really, what is it with your mentioning of Metroid Prime yet again, it's quite comedic.

But on this subject, which you have raised not i, I would like Nintendo to design games with the same flair and inteligence they've been known for since the late 80's, something that has dimished VERY significantly in recent years. Star Fox Zero looks weak in all aspects of its design, it seems to be yet another weakly funded game from Nintendo, who are hoping to win over fans with yet another nostalgia trip (post Star Fox 3D), rather than any notable advancement of the series itself and it's primary gameplay mechanics.

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#2  Edited By linkyshinks
Member since 2006 • 1332 Posts

I'm happy SNK are finally giving fans a new game in reworked sequel, but to be perfectly honest, I would much prefer a reworked original that includes new features, including the CD quality sound from the NGCD version. The sequel is great, but the original can be defined credibly as a work of art, one that deserves to be played by the masses.

I hope the new version of the sequel prompts SNK to consider a re-release of the mm original.

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#3  Edited By linkyshinks
Member since 2006 • 1332 Posts

Stoked this is finally happening, with included online play ( and few gameplay adjustments I hope ) I just wish they would re-release the original game also, without online if need be.

The original is a truly great game, as a single-layer experience I think it's definitely better - overall more beautiful aesthetically. It would be nice for have the original game remastered with CD sound.

Thoughts?

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#4  Edited By linkyshinks
Member since 2006 • 1332 Posts

@so_hai:

"This just sounds like people worrying that Nintendo haven't morphed their design philosophies into say, Sony's or MS's style yet. If they listened to people like this, Metroid Prime would have played like Perfect Dark Zero, then where would we be?"

I make no mention of either companies in my post, because they have no relevance to this matter.

What are the design philosophies of Sony and Ms that you are referring to?

Retro's Metroid Prime was designed as an adventure game with heavy exploration, it was never designed to be an fps action game.

Edit:

The cock-pit view in the new game appears to give no extra perception of speed, as you see in numerous other flight games. It seems exactly the same apart from the perspective.

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#5 linkyshinks
Member since 2006 • 1332 Posts

Ya, ever since I tried a Virtuality machine in 1992.

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#6 linkyshinks
Member since 2006 • 1332 Posts

Allison Mack is the only reason.

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#7  Edited By linkyshinks
Member since 2006 • 1332 Posts

Weird how the Landmaster seems to have a better sensation of speed than the Arwing... The speed of the Arwing reminds me of Rogue Squadrons brake needed to take down ATAT's, it's that slow.

This lack of speed thing is important, it's vital in these games. Flying at speed is a large part of the fun factor. I'm staring to think this game is so slow because it's necessary for the GamePad targeting to work effectively.

Some aspects in the videos seem decent, but it's all ultimately uninspiring when you consider the potential of a franchise like this.

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#8  Edited By linkyshinks
Member since 2006 • 1332 Posts

It concerns me how Nintendo initially designed Star Fox on Wii U, despite all the clamouring for a new game by core Nintendo gamers. The latest presentation sees Miyamoto claiming that the game was initially designed to be a pick up and play title, one that was significantly lighter in design - in other words, a casual title. I also find it worrying they were able to get a company like Platinum Games to create such a game in terms of design. I would have thought fellow fan Hideki Kamiya would want to create something far more adventurous than what fans see in this new game. I get the distinct impression Nintendo and Miyamoto held him back, that Nintendo felt they needed to connect with a new potential audience first and foremost.

The game even with it's design revisions still looks too stuck in the past, most likely fun, with the right control settings, but still lacking the sort of advancement you would hope from both companies using today's technology. In stark contrast, PG's new TMNT game looks fantastic, just what fans who have played numerous games in the series would expect from a current gen game in terms of design, with dashes of nostalgia sprinkled on top, and not the underlying foundation.

I personally would have liked to have seen a Star Fox game that looked like the fan game Shadows of Lylat, but played entirely like a Nintendo game. The problem with the new Star Fox is that it seems to have been built upon a foundation of nostalgia, and odd forced primary controls that clearly have young kids in mind. And other new welcome design changes which were brought in, only after journalists pointed out issues, not official play testers. This I think speaks volumes.

The game looks a little slow, the sensation of speed looks too in line with older games in the series, and I was hoping a new games in the series would remedy that ( in All Range mode, gallery sections need to be slower). I personally wanted to see dogfights rendered with state of the art graphics, and an all range mode with a visibly clear sensation of speed and tight controls - born from a conventional control scheme.

I will still be getting Star Fox Wii U knowing it will not satisfy my expectations on this Nintendo platform, and will hope the NX does a better job.

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#9 linkyshinks
Member since 2006 • 1332 Posts

Great

, what's not to like about a wireless Gc controller. Perhaps won't cut it for pro Smash players though.

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#10 linkyshinks
Member since 2006 • 1332 Posts

This must be in America, not a place awash with sanity.