[QUOTE="Falcon084"][QUOTE="lightwarrior179"] Unrelatable and unbelievable character just like any other character who's traversed to the extreme of a morality system. I personally play Renegade because I have to not because I want to.
That's a problem in many ways with a morality meter system isn't it? They give you a meter, and flesh out two said extremes and then whenever they put a decision in front of you, you're always wondering whether you want to be the good guy or bad guy. Most of us go for one "good guy" playthrough and the 2nd playthrough as a "bad guy". That's the problem I find with fixed morality systems in general.
Which is why for games like DAO or Witcher or if you go back the likes of BGII where gray morality and the lack of any fixed morality system made decision-making more dynamic and not forced depending on what you wanted to play as. That's just what I feel personally.
Also is it just me but does some of the ME2 Renegade decision seem more black-and-white versus the ME1 Renegade decisions. I initially perceived the Paragon-Renegade system to be a "good cop" vs "bad cop" system where there's a "player who follows rules and acts as a responsible intergalactic citizen while carrying out his mission" as opposed to Renegade's more "vigilante" approach. I just got the feeling of ME2 being a bit MORE black and white compared to the first when it came to Renegade decisions. Or maybe it was just me? :P
majinstrings
I loved BGII and your right ME does need to give more grey area choices. Can any one think of and grey area choices in the series?
One 'grey' choice that comes to mind is from ME1...deciding to focus the attack on Soverign...but that choice is just like choosing the renegade option to "Let the Council die."
I think that's the basic idea of the ME-related morality decisions isn't it. It all depends upon the perspective you view it to be. When you create your character and make the background history and nature selection you're going to make decisions in the game which YOU think the character would have made (or atleast that's the mindset I follow). So everytime ME asks me to make a decision I don't think what I want to do, I think what the character would do.
For example in the case of attacking Sovereign, it all depends whether your character has been a pro-human, or a pro-Council player throughout the game. Being either of them puts you in the extreme end of the morality meter. So you would want your pro-human/pro-Council character to take a decision that's true to his personality. I think such a morality meter often takes away much of the "freedom of decision making" other games provide.
Another drawback to this is I can do totally random things. I can be giving pro-human speech to my crew one moment and then the next moment refuse supporting the Terra Firma candidate. :P
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