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lightwarrior179

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#1 lightwarrior179
Member since 2006 • 3422 Posts

Before you judge take a look at THIS! When you see the conversation some of you will change your minds!Falcon084

No sorry. The idea of Milo and Kate (that's the name of the dog I think,weird :P ) was always good in sight but could it REALLY be implemented in a game like ME3 so soon? Just imagine the complicated AI that goes into making Milo and Kate who they are. And just multiply that with the number of talkable NPCs in ME3. Would ANY developer have THAT much time on their hand? I doubt that atleast for now. In future, this is definitely possible. :)

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lightwarrior179

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#2 lightwarrior179
Member since 2006 • 3422 Posts

I went through the in-game dialogues of all the romancable male NPC and I found Garrus' as the best. The corny puns and the innuendos FemaleShep and Garrus exchange are pretty hilarious. :lol:

Character-wise I consider a close-tie between Garrus and Thane. I'll agree that Joker would make a great romance option but I think they should leave him alone as a non-romance NPC. I wouldn't want to come between Joker and EDI anyway. :P  

Um...Legion would be weird but I think themes related to AI romance or similar themes have been explored before in couple of games so it may not be anything new.  

I don't think Anderson will be a romance option. As indicated right from Revelation, there is something going between Kahlee Sanders and Anderson and they obviously have feelings for each other which is further evident in Retribution. I am hazarding a mention of a possible FemaleShep romance with Udina. I would love to see how many would actually go for that. And maybe for all the torture Udina has made us go through, might open room for certain...nevermind. You get the idea anyway. :P

Who else? We can rule out Krogans for sure unless Genophage's cure happens early on in ME3. 

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lightwarrior179

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#3 lightwarrior179
Member since 2006 • 3422 Posts

I had a thought. You know how the drell's lives are pretty short, due to their respiratory issues? That'd mean Kolyat would have to step up and be a man.
If he's anything like his daddy, whatta man whatta man whatta mighty good mannnnn!
caityful

I think one of us did touch the point that Thane may no longer continue the journey in ME3 and Kolyat might step into his father's shoes to complete his promise of supporting Shepard fight against the Reapers.

The romance track may or may not continue and I guess it's gotta be pretty independent to whether you romanced Thane or not. But boy I bet few of us will feel a BIT uncomfortable romancing the father and then the son. :P 

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#4 lightwarrior179
Member since 2006 • 3422 Posts
[QUOTE="lightwarrior179"]

To be honest, I like her more in Illium (although your comparison to a certain Bella has made me doubt that :P ) than I did in ME1. I felt she was too unsure and "Yes Shep,No Shep" type in the first game. I like my characters to be authoritative and have some self-respect and stance of their own. I've yet to play Lair of the Shadow Broker but I have expectations on that DLC to see the better improved side of Liara, Twilight-influenced or not. :P

Atleast she's not expecting my Shepard to come saving her shirtless. She just does not know what Cerberus' treatment has done to my Shepard's flabs...erm..I mean abs. :P 

caityful

Though don't forget, she was alone for what 50 years on Therum? So, she was sort of just coming out of her shell.

But yeah, I don't get that either. After getting it on before facing Sovereign, you'd expect her to race up to you and cling to your leg when you visit her on Illium, but no. She's Miss Independent.
And after reading Redemption, I find it hard to believe she'd just let Shepard go again, after going through so much to get his body parts back :P
I'm also yet to play Lair of the Shadow Boogieman. So, maybe it can shed some light? :P

I am yet to play ANY ME2 related DLCs. As you guessed it I am not the digital type. I prefer my content on TEH disc. That's why I am getting DAO Ultimate Edition as well. :P

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#5 lightwarrior179
Member since 2006 • 3422 Posts
[QUOTE="N7v1K0"]

Looks like they are actually doing exclusive DLCs for PS3, but at least they're only armor/weapon packs. Either way, it's still an outrage IMO. I don't mind them getting all the stuff we paid for for free, but exclusive content is going too far.

Link

Edit:It seems the dev put his point across incorrectly. Read his post on the 2nd page. Maybe it'll be alright...

ColJendon

Even if they are "definitely working as hard as we can to create parity not disparity between the three versions," I still don't understand why they *have* to have PS3 exclusive content (if only at first). Why is "exclusive" Sony's favorite word? It seems like anytime I watch E3 or look at a press release from Sony, they stress the exclusivity of their stuff so much, it's like a broken record. Why is exclusive this and exclusive that so important to them?? I really don't get it.

Anyway, looks like they won't be getting ME1, just that intereactive comic that will bring them up to speed. That's kind of a cool way to do that.

They wouldn't have gotten ME1 anyway since MS has pretty adamantly said that they own the publishing rights of it and wouldn't give it to anyone else.

The interactive comic sounds like the most suitable option and I am wondering why it wasn't used for those who were new to the ME universe and playing directly from ME2. It makes more sense than canonizing and making default decisions for the players. 

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#6 lightwarrior179
Member since 2006 • 3422 Posts

I don't think Kinect and the gaming ideas associated with it have evolved as much to feature in any game let alone Mass Effect. Granted that two to three years from now, we'll be seeing Kinect used more often in normal games but right now I can't see that happening. The thought process and coding are two big barriers and add to that the potential risk of screwing the ending part of a trilogy by adding one or two Kinect based features is probably too much for BioWare to swallow. :P

As for Move well it can do everything the Wiimote can do but I am sure that nobody around here prefers shooting with a magic wand...erm..Wiimote...erm Move in your hand right? :P 

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#7 lightwarrior179
Member since 2006 • 3422 Posts

I personally couldn't see why there was this Wii hate here.

I mean it's a console and it has some pretty darn good games which I would want to play. Granted, many may not like the idea or many don't feel as comfortable playing with the Wiimote as they would with a plain controller but that doesn't take away the fact that the Wii has some pretty solid games. Oh and for anyone who puts in the age old "Core Gamers = PS3/360" argument, I'll only say "No More Heroes,MadWorld,Muramasa,HotD Overkill". :P

Meh...don't compare EA with Activision. Activision are worse. What's worst? Capcom,for sure. Nothing can beat them and their constant efforts to completely butcher all their popular franchises barring Street Fighter. And the rumour of SoCOM developer making RE6 makes me want to facepalm till Chuck Norris dies (ie. till forever)

For all we blame EA, they've made pretty decent games. Mirror's Edge sticks out as the most original take on platforming genre since...forever. :P

Atleast they don't rely on some overscripted shooter to sell millions every year like Activision does.  

Speaking of which ME2 on Kinect would be pretty awesome. I would certainly make my Shepard dance better. :P 

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#8 lightwarrior179
Member since 2006 • 3422 Posts
[QUOTE="Falcon084"][QUOTE="lightwarrior179"]

Unrelatable and unbelievable character just like any other character who's traversed to the extreme of a morality system. I personally play Renegade because I have to not because I want to.

That's a problem in many ways with a morality meter system isn't it? They give you a meter, and flesh out two said extremes and then whenever they put a decision in front of you, you're always wondering whether you want to be the good guy or bad guy. Most of us go for one "good guy" playthrough and the 2nd playthrough as a "bad guy". That's the problem I find with fixed morality systems in general.

Which is why for games like DAO or Witcher or if you go back the likes of BGII where gray morality and the lack of any fixed morality system made decision-making more dynamic and not forced depending on what you wanted to play as. That's just what I feel personally.

Also is it just me but does some of the ME2 Renegade decision seem more black-and-white versus the ME1 Renegade decisions. I initially perceived the Paragon-Renegade system to be a "good cop" vs "bad cop" system where there's a "player who follows rules and acts as a responsible intergalactic citizen while carrying out his mission" as opposed to Renegade's more "vigilante" approach. I just got the feeling of ME2 being a bit MORE black and white compared to the first when it came to Renegade decisions. Or maybe it was just me? :P

majinstrings

I loved BGII and your right ME does need to give more grey area choices. Can any one think of and grey area choices in the series?

One 'grey' choice that comes to mind is from ME1...deciding to focus the attack on Soverign...but that choice is just like choosing the renegade option to "Let the Council die."

I think that's the basic idea of the ME-related morality decisions isn't it. It all depends upon the perspective you view it to be. When you create your character and make the background history and nature selection you're going to make decisions in the game which YOU think the character would have made (or atleast that's the mindset I follow). So everytime ME asks me to make a decision I don't think what I want to do, I think what the character would do.

For example in the case of attacking Sovereign, it all depends whether your character has been a pro-human, or a pro-Council player throughout the game. Being either of them puts you in the extreme end of the morality meter. So you would want your pro-human/pro-Council character to take a decision that's true to his personality. I think such a morality meter often takes away much of the "freedom of decision making" other games provide.

Another drawback to this is I can do totally random things. I can be giving pro-human speech to my crew one moment and then the next moment refuse supporting the Terra Firma candidate. :P 

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#9 lightwarrior179
Member since 2006 • 3422 Posts
Welcome everyone! :)
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#10 lightwarrior179
Member since 2006 • 3422 Posts

Unrelatable and unbelievable character just like any other character who's traversed to the extreme of a morality system. I personally play Renegade because I have to not because I want to.

That's a problem in many ways with a morality meter system isn't it? They give you a meter, and flesh out two said extremes and then whenever they put a decision in front of you, you're always wondering whether you want to be the good guy or bad guy. Most of us go for one "good guy" playthrough and the 2nd playthrough as a "bad guy". That's the problem I find with fixed morality systems in general.

Which is why for games like DAO or Witcher or if you go back the likes of BGII where gray morality and the lack of any fixed morality system made decision-making more dynamic and not forced depending on what you wanted to play as. That's just what I feel personally.

Also is it just me but does some of the ME2 Renegade decision seem more black-and-white versus the ME1 Renegade decisions. I initially perceived the Paragon-Renegade system to be a "good cop" vs "bad cop" system where there's a "player who follows rules and acts as a responsible intergalactic citizen while carrying out his mission" as opposed to Renegade's more "vigilante" approach. I just got the feeling of ME2 being a bit MORE black and white compared to the first when it came to Renegade decisions. Or maybe it was just me? :P