@SingletreeAve If the last few months have taught us anything, it's that review scores need to go away. They add nothing of value to the substance of the review; create the most constant source of conflict and fanboyism in the comments sections of most major sites; and are basically only used in compiling metacritic scores, which are not only a terrible metric, but also used by unscrupulous publishers to withhold payments and bonuses to the dev teams who actually made the game.How many times have you heard "6? That read like an 8". You're spot on that people value different aspects of the experience differently. They may even value the same aspect differently in different sorts of gameplay experiences. I personally don't care about a dumb story in FarCry (in part because I just want to run around and have stupid fun, and in part because I really don't expect much from Ubisoft's writing teams at this point), but I'd definitely care if I was playing a jrpg. Other people have different expectations and standards according to what they're looking for in a game. Assigning a number to that evaluation is an exercise in futility. Add into that the fact that not only readers / players have varying standards, but individual reviews as well, and the whole score system just devolves into a gigantic mess. If reviews are subjective opinions (which has to be pointed out every time people have an argument over the 'final number' - but almost never the substance of the review itself), then why are we bothering to provide a numeric scale which is objectively comparable?