@HalcyonScarlet: I wish my opinion of Knight improved upon revisiting it but I just find myself crapping out quicker and quicker on it each time I pick it up for another go.
But my complaints are mostly about how it doesn't feel like a true blue natural sequel to City and is doing a bunch of stuff just to tick off the boxes people expect a sequel to fill. There's been clamoring for the Bat-mobile so find a way to force that in. People want the whole city so make that happen. Everyone loves the Joker so bring him back. Wouldn't it be cool to do the Jason Todd Red Hood reveal but with a twist?
That's my issue with the game being so lazy with how much of the "new" is handled and why it doesn't sit well with me. Feels like Jason Todd just became a spur of the moment idea in the writing room and never something organically planned out which is why we needed the heavy handed handling of his backstory so people knew who the **** he was when it was finally revealed. Might have been a touch cooler if Jason was the Robin in City and his death occurs between games.
The whole thing just felt like Rocksteady had to do a sequel and so Knight was them going through the motions. Where City felt like a proper evolution of Asylum by addressing certain issues like toning down Detective Vision, giving Batman more area to play in, expanding his arsenal of gadgets to fit the situation, and putting his rivalry with Joker looming over the story as there are still fallout from the first game.
Knight at the end of the day was more of the same when it was a chance to expand being Batman in a crisis situation to doing what Spider-Man does and putting you in the shoes of Batman before everything goes south and the entire city as stake. It's the same concept as City but without the gang related textures and trash all over the place. Just gangs controlling territory for big villains. Again.
And game concepts are fine when the feel natural to the game. Riddler going from testing Batman's cunning, physical prowess, and reflexes through a variety of challenges both great and small to do all the time trials to unlock Catwoman just feels weird and wrong for the characters involved. They had defined roles and they were thrown out for no reason other than they needed another area to show off a new game mechanic... and making a handful of race tracks with times to beat is way easier than dozens upon dozens upon dozens of micro challenges strewn across the map involving all manner of ideas to complete. In other words lazy.
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