I pretty much never pre-order due to the same reasons most people are against it these days. But given this also applies to games that have been out for 2 week or less, and Prime already has launch day shipping for the few games I would pre-order (Dark Souls 3 is probably the only game this year I'll pre-order), It's nothing but awesome for me. Already being a prime member it all but guarantees any game I want a physical copy of will be ordered through Amazon.
keech's forum posts
- Member Since: July 6, 2003
- Posts: 1451
- Member Since: July 6, 2003
- Posts: 1451
Don't pre-order. Not just because It's Ubisoft (even if that alone is a legit reason). I mostly say don't because there's no real purpose to doing it anymore. The game will be available everywhere on launch day, you WILL be able to get a copy of the game on launch day one way or the other.
Pre-orders really only hurt us as consumers anymore. With publishers desperate to get our money before reviews are allowed to be released and virtually no benefit to us outside of a few novelty in-game bobbles. Bobbles that will likely be released to everyone a month or two later. Not to mention hacked up bits of the game being given to different retailers as exclusive pre-order bonuses, forcing us to choose what we have to NOT have included with our games. Worst of all the pre-order culture abominations is the games that offer half a dozen "editions" of their pre-orders. Just look at the god-forsaken mess that was Watch Dogs and Evolve as far as pre-orders went. Not to mention the spectacular train wreck that Square-Enix tried with the upcoming Deus Ex. Which went over so poorly they pulled the marketing campaign and just said anyone who pre-orders will get all of the bonuses.
So yeah, don't pre-order....like...ever. The industry has taken what was once a necessary service back when stores didn't know if they would get enough copies to meet demands, to guarantee you got your copy on day one, and turned it into a sales and marketing metric with no real incentive for us to pre-order in the first place.
As a long time Resident Evil fan who's been repeatedly disappointed by the series over the last several years....this looks terrible.
This looks like a F2P game, I'm kinda hoping it is because that would make sense. If Capcom expects people to pay full retail price for what is essentially the multiplayer from Operation Raccoon City (a game that was terrible in it's own right) then they are as out of touch as Konami.
@Barighm: The kind of gamer that actually has a long term memory? Capcom has mistreated the RE series for a long time now. There's no reason to think this game is any different. RE6 was a mish mash of half baked ideas and rip offs of other popular games.
Operation Raccoon City was Capcoms misguided attempt to appeal to the "western audience". When in reality they were trying to appeal to the Call of Duty crowd. Yeah they used Resident Evil to try and draw Call of Duty fans. That's how clueless they are. EDIT: Not only that, they contracted a D-list developer who's never released a single critically acclaimed title to make the game.
They have ignored fans pleading for a legitimate return to RE's B-movie horror roots. They out of nowhere just decided horror games don't sell well, so much so that Capcom was shocked that Resident Evil HD was one of the best selling games ever on the Playstation Store.
Yet here they are again trying to appeal to a "western audience" that they have time and again proven they don't understand.
Phils vague answer regarding FFXIV rings hollow. Yoshida (the games lead developer) said years ago they tried to get FFXIV onto the Xbox One, but Microsoft wouldn't allow the game to be cross platform compatible (with the PC and PS4 version). Square-Enix was unwilling to compromise on that feature.
@Mirimon78: Square basically had to twist Microsofts arm to get FFXI onto the 360 IIRC. MS was reluctant but it was before Xbox Live had set their policy in stone. They were desperate for a Final Fantasy title on the 360 because they were trying to make a push into the Japanese market, and FFXIII was still a year or two away from release.
@mesome713: I would like to think they learned their lesson, but I doubt they have. As much as I do like XIV, they haven't done much before or since (in house) in the last decade that wasn't a bit of a disaster.
My only hope is the fact that this game has been in development for a LONG time. Hopefully that's because they wanted to get it right, rather than having a lot of development issues.
@kentray1985: Did you even bother to do a simple Google search? It took me all of 60 seconds to find two articles directly quoting the lead developer Naoki Yoshida.
An IGN article from 2 years ago directly states the following: "The policy has not changed on Microsoft's side," he revealed. "The main reason from our side is that I don't want the community to be divided; to be split into two or more. For example, one player might be on the PC version, another might be on the PS4 version, and I'm playing the Xbox version - but we're not able to join the same game servers. That is just... I just don't like the idea. I disagree with it."
I highly suggest you actually do some simple research before spouting off biased conspiracy theories that YOU can't provide any proof of.
@mesome713: they are talking about the relaunch from 2 years ago. It's basically a whole new game. Look no further than the reviews here on GS:
Original disaster launch 4/10: http://www.gamespot.com/final-fantasy-xiv-online/
Relaunch 8/10: http://www.gamespot.com/final-fantasy-xiv-online-a-realm-reborn/
Doesn't look like GS reviewed the expansion that came out in June but aggregate score 86/100: http://www.metacritic.com/game/pc/final-fantasy-xiv-heavensward
Fact is Square-Enix has said from the get go the major sticking point was every version of XIV must be cross platform to succeed. MS has very strict rules regarding how games use Xbox Live, making that pretty much impossible given that XIV is on PS4.