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Jackamomo

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#1  Edited By Jackamomo
Member since 2017 • 2157 Posts

@Jag85: Maybe saying creativity died is a bit extreme but I think it took a sucker punch in the gut. Developers seem to just focus on one aspect of a game. Like Journey 'it's so beautiful' but I have no intention of playing it, it looks so bland at the end of the day just one note.

Game development on Sony and MS consoles has moved to a new audience and they are the bra's. Nintendo still focuses on children and fan's who will buy it becasue they love the brand but everyone else jumped ship to the pc around a decade ago for variety and just play the old games on emulators or old consoles if they have the money, space, time and inclination.

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Jackamomo

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#2  Edited By Jackamomo
Member since 2017 • 2157 Posts

OK people. I did say 'fact' because I wanted to wind people up a bit. Obviously it can't be considered a fact.

But you can come close to calling it that if you consider how many new genre's have been explored since 2001. I think apart from Guitar Hero rhythm genre there are precisely 0.

The DC introduced cell shaded graphics, online play and the best memory cart of all time and it had a game in Samba De Amigo which is more fun than any Wii-mote game. Oh yeah and it had *gasp* a mouse and keyboard! Why do modern consoles not have this?!!?!?!

I think it is close to a fact because I pay attention to everything that comes out and my god does everything look and play almost identically.

Also I am referencing this https://www.researchgate.net/publication/267959110_The_Dreamcast_Console_of_the_Avant-Garde academic article.

PS. Nintendo are a creative graveyard. That is just my opinion. I don't like their nursery school level characters, stories and environments and find the gameplay to not have moved on since Super Mario Bros. Mario Cart has not moved on since Mario Cart, now it's a jumbled mess like most other Nintendo games. Or they try something like Splatoon "it's so original!" Coo'd the reviewers. No it's not. I can see that game is not fun from just a glance and just another boring arena shooter. Damn you John Carmak - you can not design games - you are not a game designer - do not follow John Carmack if you are designing a game. God I hate the Arena shooter genre.

However, Sonic Adventure was the last good Sonic game as it's sequel was atrocious. I will be honest. I don't like 3d platformers or even shooters.

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#3  Edited By Jackamomo
Member since 2017 • 2157 Posts

@da_illest101:The Forest and Subnautica are inferior open world combinations of Minecraft and DayZ and in terms of gameplay are focused on crafting and long term progression rather than the gameplay itself.

Rimworld looks nice but it is a pc game really and not a gamers game but a nice relaxing strategy game.

MonseirX, you can't just say "Nope". You have to back up your opinion with an opinion.

The last new games I loved was Hotline Miami and DayZ (mod).

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#4 Jackamomo
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@cainetao11: Your right, it's difficult to call it fact apart from the number of original ideas on the DC which was not present on any other console. Also, it is becoming if not has become a generally regarded opinion.

Can you image Seaman coming out on the Xbox X?

Even the design of the consoles is absurdly similar. Anyone for another black rectangle? The hardware since the xbox is also just a (previous gen) pc in a box where the Dreamcast was basically a Niaomi (probably spelt wrong) arcade board.

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#5 Jackamomo
Member since 2017 • 2157 Posts

Buttocks.

The first game is still the best. They should go back to 2d top down.

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#6  Edited By Jackamomo
Member since 2017 • 2157 Posts

I have become obsessed with the Dreamcast over the past two years as I notice games becoming more and more generic and safe as the corporate dollar dominates the industry more and more.

It seems since the DC lost to the PS2, games have taken a different path as a result, with the PS2 owners who wanted a DVD player now controlling the market.

What does the PS2 player want? Well they don't know. They are the casuals. They want familiarity. Nearly all the biggest selling games on the PS2 were sequels to already popular franchises and almost no innovation came from the PS2 library.

Then xBox came to town and there was Halo.

This is not my opinion, it's generally regarded as fact at this point. Creativity in the games industry died with SEGA (proper).

I also don't regard indy games as something to point at for creativity because I find them to be just as bad if not worse than the big corps at churning out crap but they claim authenticity because low res sprites and trying to associate with the quality 16 bit games from the 90's but when it comes to playing these games they have no life in them. They are just "look at me I'm so cool and idiosyncratic because low res sprites".

So I think the issue, for consoles at least, is that there is no middle ground for game development in-between the risk-free kickstarter / bedroom programmer just putting it out with no personal investment or the DICE and Bungies spending millions and millions on each and every generic bloke shooting stuff game you've seen a thousand times but shinier.

Are there mid range studios like in the 2000's of around 50 employees or are they all either massive or a couple of guys in a bedroom?

The console sphere at this point offers almost nothing to someone who is interested in what possibilities there are for computer games and gameplay. Rather, you have to sit and watch 'graphics' and 'acting' until you get to finally move at which point it's like playing a game with training wheels. Fine if you're new to computer games or very lazy but boring if you enjoy gameplay.

I bought Super Meat Boy. It was very very boring even though I consider myself a high level player and did not find it difficult. There was no character or atmosphere or variety. Games like Trine are just not fun and play slowly and clunkily as if your game has to be just one of two things now: pretty or hard.

I was saddened by the Kingdom Hearts 2 with it's flash style 2d cut out sprites with insane body proportions. It seems we are stuck in the 1960's when it comes to gender representation as well.

The games industry, I think, turned it's back on the 'gamers' (*spit* hate that phrase) of the 16bit era who value the game itself (mechanics and gameplay) over the visual presentation.

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#7 Jackamomo
Member since 2017 • 2157 Posts

The Dreamcast with Street Fighter 3: Third Strike, Metropolis Street Racer, NBA 2k2, Bangai-O and Jet Set Radio.

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#8  Edited By Jackamomo
Member since 2017 • 2157 Posts

@FLOPPAGE_50: @mrbojangles25: I agree. It looks like a cross between Mechwarrior Living Legends (Crysis mod) or MWO graphically (2010 era graphics and textures) with an unappealing colour pallette and clunky physics, a very bare HUD makes it look a bit rushed.

The best Mechwarrior game remains Mechwarrior 3 for it's physics and a weapon system not based on MW4 like MWO and LL. MW3 (and 2) felt epic because you moved as if you were a very heavy thing and made you have to think strategically rather than a twitch shooter.

People don't understand that about Mech games. They think MWO is a good Mech game when it's just another arena shooter which has become absurdly complicated in the loadout screens.

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#9  Edited By Jackamomo
Member since 2017 • 2157 Posts

@Shewgenja: I checked out the specs. Whilst they are higher. By a percentage point, it's like 4-5% more 'power'.