The odd thing about the complaints about the class system...
Hasn't blizzard spent the last 8 years in WoW effectively making all their classes the same? In the beginning tanks were tanks, dps were dps, healers were healers. The game was very much cookie cutter.
Then the 8 years of forum spam happened, "Why cant a priest do as much DPS as a mage?", "Why cant a warrior DPS like a rogue", "I take too much damage", "My paladin/druid isn't as good as a pure dps/healer/tank class), wah, wah, wah! If you play the game now, all classes can deal equal dps, hybrids heal as well as dedicated healers, tanks can dps as good as dedicated dps classes, effectively they've been blended together and made the same.
If you took any notes; you would have come to the same conclusion as NCSoft did, people think they "want" the cookie cutters, but in reality they really want to be able to do everything as well as everyone else. Its the idea people have been whining to blizzard about for almost a decade, now they complain when NCSoft runs with that idea.
You really can't win in the gaming industry, people will complain regardless of what you attempt to do, its impossible to appease the masses. Personally I'd say GW2 is well worth the money, its a good game in its own right and its really the first good attempt at breaking the MMO mold that blizzard cast 8 years ago. The questing system (or lack of) is a novel idea, one of the major advantages is you no longer have to keep track of your individual quests, you can always come back later and complete them. If your friend logs in you don't have to worry about whether or not someone is missing quests, because they're area specific.
Some people will like it, others won't, I think its a step in the right direction.
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